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Update Review - Ingens Proelium

5/12/2023 9:39:09 AM

 

I. New Content

1. Ingens Proelium War

  1. New Mission War “Ingens proelium” added
    1. General Information
      1. Mission War Schedule

    1. War Details
      1. 100 Each nation
      2. Lobby waiting time: 4 minutes
      3. War duration: 30 minutes
      4. Attack power Requirement
        1. In order to enter the battlefield, mission war attack power must be met
          1. Check your attack power via entry information window before moving into the battlefield
          2. Must meet the attack power requirements to enter
    2. New Bringer Exclusive buff: “Assert Signum”
      1. Buff can only be used exclusively in Ingens Proelium
      2. Buff skill has been added under Special Tab in Skills UI
      3. AOE effect on cas
        1. Effects up to 50 players
          Assert Signum
          Movement speed +450
          Attack Range 0-7
          Range 8
          Effect Time 10.0 sec (Rank up bonus 200% UP)
          Cool time 120 sec
          Instant Cast
      4. Buff movement effect cannot be stacked with the following skills
        1. Blader: Intuition
        2. Force Archer: Spirit Walk
        3. Force Gunner: Hit Man
  1. Attack Power requirement for other wars
    1. Tiera Gloriosa and Memoria Chrysos now have attack power requirement of 700,000 to enter

2. Myth level

  1. New growth content beyond Overlord Level 100.
  2. Obtained
    1. Quest “Beyond the Limits”
      1. Users must be Overlord Lv 100
      2. Myth Lv 1 will be given once quest is complete
  3. Information
    1. Myth Exp (MXP)
      1. Experience that can obtained from specific dungeons used to level up Myth Lv
    2. Maxmium Myth Lv is MLv 100
    3. Myth points
      1. Points obtained by leveling MLv.
      2. Used to slot Myth Master Slots
    4. Holy Power
      1. Holy Power obtained from granting slot properties and transformation. Used for opening Myth mastery levels
    5. Myth mastery Grade
      1. Grade that is automatically given according to the Holy Power Quantity.
      2. Total of 10 grades
    6. Myth Mastery UI
      1. Cabal Menu > Myth mastery
      2. Shift + Y
      3. Click the Myth level icon located below the HP bar in the upper left corner of the screen
      4. Unable to access during Mission War, Mission Battle and PVP battle
  4. MXP/Levels and Myth points
    1. Dungeons that give MXP
      Dungeon Name
      Automata Lab SCA-76
      Mirage Island (Awakened)
      Forgotten Temple B3F
      Mirage Island
      Abandoned City
      Garden of Dust
      Tower of Undead B3F(Elite)
      Devil’s Tower (Part2)
      Tower of Undead B3F
      Frozen Canyon
      Ancient Tomb
      Terminus Maquina
      Flame Nest
      Illusion Castle Radiant Hall(Apocrypha)
      Devil’s Tower
      Edge of Phantom
      Chaos ArenaLv.7
      Holia Kerdrasil
      Illusion Castle Underworld(Apocrypha)
      Archeron Arena
      Tower of Undead B3F(part2)
      Phandemonium
      Forbidden Island(Awakened)
      Holia Windhill
      Hazardous Valley (Awakened)
      Maquinas Outpost(Elite)
      Forgotten Temple B2F (Awakened)
      Maquinas Outpost
      Forgotten Temple B2F
    2. Myth levels
      1. Maximum Level of 100
      2. Myth points are obtained when leveling Myth levels
      3. Required MEXP and Myth points obtained for each level
        MLv Required EXP Accumulated EXP Obtained Myth Point MLv Required EXP Accumulated EXP Obtained Myth Point
        1 47,096,512,340 47,096,512,340 3
        (won't be given on Resurrection)
        51 63,202,672,340 2,812,629,209,340 4
        2 47,418,635,540 94,515,147,880 3 52 63,524,795,540 2,876,154,004,880
        3 47,740,758,740 42,255,906,620 53 63,846,918,740 2,940,000,923,620
        4 48,062,881,940 90,318,788,560 54 64,169,041,940 3,004,169,965,560
        5 48,385,005,140 238,703,793,700 55 64,491,165,140 3,068,661,130,700
        6 48,707,128,340 287,410,922,040 56 64,813,288,340 3,133,474,419,040
        7 49,029,251,540 336,440,173,580 57 65,135,411,540 3,198,609,830,580
        8 49,351,374,740 385,791,548,320 58 65,457,534,740 3,264,067,365,320
        9 49,673,497,940 435,465,046,260 59 65,779,657,940 3,329,847,023,260
        0 49,995,621,140 485,460,667,400 60 66,101,781,140 3,395,948,804,400
        1 50,317,744,340 535,778,411,740 61 66,423,904,340 3,462,372,708,740
        2 50,639,867,540 586,418,279,280 62 66,746,027,540 3,529,118,736,280
        3 50,961,990,740 637,380,270,020 63 67,068,150,740 3,596,186,887,020
        4 51,284,113,940 688,664,383,960 64 67,390,273,940 3,663,577,160,960
        5 51,606,237,140 740,270,621,100 65 67,712,397,140 3,731,289,558,100
        6 51,928,360,340 792,198,981,440 66 68,034,520,340 3,799,324,078,440
        7 52,250,483,540 844,449,464,980 67 68,356,643,540 3,867,680,721,980
        8 52,572,606,740 897,022,071,720 68 68,678,766,740 3,936,359,488,720
        9 52,894,729,940 949,916,801,660 69 69,000,889,940 4,005,360,378,660
        20 53,216,853,140 ,003,133,654,800 70 69,323,013,140 4,074,683,391,800
        21 53,538,976,340 ,056,672,631,140 71 69,645,136,340 4,144,328,528,140
        22 53,861,099,540 ,110,533,730,680 72 69,967,259,540 4,214,295,787,680
        23 54,183,222,740 ,164,716,953,420 73 70,289,382,740 4,284,585,170,420
        24 54,505,345,940 ,219,222,299,360 74 70,611,505,940 4,355,196,676,360
        25 54,827,469,140 ,274,049,768,500 75 70,933,629,140 4,426,130,305,500
        26 55,149,592,340 ,329,199,360,840 76 71,255,752,340 4,497,386,057,840
        27 55,471,715,540 ,384,671,076,380 77 71,577,875,540 4,568,963,933,380
        28 55,793,838,740 ,440,464,915,120 78 71,899,998,740 4,640,863,932,120
        29 56,115,961,940 ,496,580,877,060 79 72,222,121,940 4,713,086,054,060
        30 56,438,085,140 ,553,018,962,200 80 72,544,245,140 4,785,630,299,200
        31 56,760,208,340 ,609,779,170,540 81 72,866,368,340 4,858,496,667,540
        32 57,082,331,540 ,666,861,502,080 82 73,188,491,540 4,931,685,159,080
        33 57,404,454,740 ,724,265,956,820 83 73,510,614,740 5,005,195,773,820
        34 57,726,577,940 ,781,992,534,760 84 73,832,737,940 5,079,028,511,760
        35 58,048,701,140 ,840,041,235,900 85 74,206,739,680 5,153,235,251,440 5
        36 58,370,824,340 ,898,412,060,240 86 76,354,260,980 5,229,589,512,420
        37 58,692,947,540 ,957,105,007,780 87 78,554,388,220 5,308,143,900,640
        38 59,015,070,740 2,016,120,078,520 88 80,807,787,310 5,388,951,687,950
        39 59,337,193,940 2,075,457,272,460 89 83,115,124,140 5,472,066,812,090
        40 59,659,317,140 2,135,116,589,600 4 90 85,477,064,620 5,557,543,876,710
        41 59,981,440,340 2,195,098,029,940 91 87,894,274,640 5,645,438,151,350
        42 60,303,563,540 2,255,401,593,480 92 90,367,420,090 5,735,805,571,440
        43 60,625,686,740 2,316,027,280,220 93 92,897,166,880 5,828,702,738,320
        44 60,947,809,940 2,376,975,090,160 94 95,484,180,910 5,924,186,919,230
        45 61,269,933,140 2,438,245,023,300 95 98,129,128,060 6,022,316,047,290
        46 61,592,056,340 2,499,837,079,640 96 100,832,674,250 6,123,148,721,540
        47 61,914,179,540 2,561,751,259,180 97 103,595,485,370 6,226,744,206,910
        48 62,236,302,740 2,623,987,561,920 98 106,418,227,310 6,333,162,434,220
        49 62,558,425,940 2,686,545,987,860 99 109,301,565,980 6,442,464,000,200
        50 62,880,549,140 2,749,426,537,000 100 1 6,442,464,000,201 -
  5. Resurrection
    1. Can be performed at MLv 95 – 100
    2. Cost to perform Resurrection
      Resurrected Level Required Forcegem
      95 1,000
      96 800
      97 600
      98 400
      99 200
      100 0
    3. Resurrection Result
      1. On Resurrection MLv is set back to 1
      2. Resurrection Count increases by 1
      3. MXP required to level up MLv increased by 1%
        1. Will no longer increase after 500 Resurrections
      4. 30 Fragments of Memory will be placed in the characters inventory (Account bound)
      5. 20 Myth points are given every 5 Resurrections
      6. Achievements for Resurrections
        Link Name Content Count Reward
        Link Resurrection x1 MLV Resurrection 1 Achievement point 100
        Resurrection x5 5 Resurrected again, again, again and again
        (PVE Defense +20, PVE All Attack +20, PVE Attack Rate+50, PVE Defense Rate +30, HP +50)
        Resurrection x10 10 Resurrected 10 times
        (PVP Defense +20, PVP All Attack +20, PVP Attack Rate+50, PVP Defense Rate +30, Resist critical DMG +4%)
        Resurrection x20 20 Maybe 20th
        (PVE Defense +20, PVE All Attack +20, PVE Attack Rate+50, PVE Defense Rate +30, HP +50)
        Resurrection x40 40 Aim for the next life
        (PVP Defense +20, PVP All Attack +20, PVP Attack Rate+50, PVP Defense Rate +30, Resist critical DMG +4%)
        Resurrection x60 60 Resurrected
        (PVE Defense +20, PVE All Attack +20, PVE Attack Rate+50, PVE Defense Rate +30, HP +50)
        Resurrection x80 80 Circle of Resurrection
        (PVP Defense +20, PVP All Attack +20, PVP Attack Rate+50, PVP Defense Rate +30, Resist critical DMG +4%)
        Resurrection x100 100 100th round of life
        (Ignore Penetration +20, Critical DMG +4%, Ignore Evasion +60, Ignore Accuracy +40, HP +100)
  6. Myth Mastery
    1. Mastery Slots
      1. Total of 78 Slots
    2. All 78 slots are split into 5 zones and 3 groups
      1. Groups consist of
        1. Defensive Slots - x24
        2. Mixed Slots - x30
        3. Offensive Slots - x24
      2. Zone Information
        Locked Zone Required Holy Power
        1 0
        2 1,150
        3 2,750
        4 4,550
        5 6,450
      3. Slot Classification
        Slot Type Images
        Normal
        Fixed
        High
        Highest
      4. Property Slots
        1. Grant properties by clicking the “Grant” button
        2. Each property is done in order
        3. Myth points are consumed when granting a property
          1. Points required
            Slot Number Required Myth Point
            1 ~ 3 3
            4 ~ 9 5
            10 10
            11 7
            12 10
            13 7
            14 10
            15 7
            16 10
            17 ~ 24 7
            25 15
            26 10
            27 15
            28 10
            29 15
            30 10
            31 15
            32 ~ 39 9
            40 20
            41 13
            42 20
            43 13
            44 20
            45 13
            46 20
            47 ~ 52 11
            53 13
            54 16
            55 25
            56 16
            57 25
            58 16
            59 13
            60 30
            61 15
            62 30
            63 15
            64 30
            65 15
            66 30
            67 ~ 69 35
            70 ~ 75 18
            76 ~ 78 50
        4. Holy Power is obtained when granting a property.
      5. Property Slot Conversion
        1. Ability to convert property of a slot that has already been given a property
          1. Click the slot you want to change, and press the “Conversion” button to convert the property.
          2. Myth Points will be consumed when converting a property.
               - Number of Points used is the same as when granting a property
        2. When converting a property, holy power obtained from previously slotting the property is restored, and will be granted again once a property is re-slotted
      6. Reverse slot property
        1. When converting a slot property it is possible to restore it to the previous property
        2. After a property conversion, click the “Restore” button to restore previous property
        3. Materials required for a property reversal
          Dungeon Monster Quantity
          Automata Lab SCA-76 Turmacan 8
          Mirage Island (Awakened) Laxar 7
          Forgotten Temple B3F Dr.Mazel 6
          Mirage Island Bariald 5
          Abandoned City Shane's Evil - Destruction 5
          Garden of Dust Zaishu of Earth and wind 5
          Tower of Undead B3F(Elite) Etherno Calligo Tempus 4
          Devil’s Tower (Part2) Nix 4
          Tower of Undead B3F Etherno Calligo Tempus 4
          Frozen Canyon Nazabrum 3
          Ancient Tomb Sphinx 3
          Terminus Maquina Vizaerd 3
          Flame Nest Groteus 3
          Illusion Castle Radiant Hall(Apocrypha) Divine K’nith 2
          Maquinas Outpost(Elite) MF-03 Drei Frame 1
          Forgotten Temple B2F (Awakened) Awakened Leth Tyrant 2
          Devil’s Tower Nix 2
          Edge of Phantom Etherno Calligo Tanatos 2
          Chaos ArenaLv.7 Dr.Mazel of Chaos 2
          Holia Kerdrasil Spirit King of Wind Shirdrahn /Spirit King of Wind Shirdrahn(upgraded) 2
          Illusion Castle Underworld(Apocrypha) Divine Golem 1
          Archeron Arena Great Warrior Detestatus 1
          Tower of Undead B3F(part2) Lord of Carnage Pravitas Essentia 1
          Phandemonium Nix 1
          Maquinas Outpost MF-03 Drei Frame 1
          Forgotten Temple B2F Leth Tyrant 1
          Forbidden Island(Awakened) Weakened I'sobha Jurife / Awakened I'sobha Jurife 1
          Holia Windhill Sky Ruler Hix 1
          Hazardous Valley (Awakened) Attractive Orphidia 1
        4. Number of Fragments used per Zones
          Locked Zone Fragments of Memory
          1 22
          2 24
          3 26
          4 28
          5 30
      7. Mastery Grade
        1. Grade will be determined by total amount of Holy Power
        2. Each grade will give different stats depending on the level of the grade
          1. Each new grade adds stats to all grade’s stats previously achieved.
        3. Required Holy power and Stats of Mastery Grades
          Grade Images Grade Name Required Holy Power
          Seraphim 0 HP +50
          Cherubim 4,000 Defense +30
          Ophanim 7,000 HP +100
          Dominion 10,000 Ignore Penetration +30
          Angelus 13,500 All Attack +40
          Arcangel 16,500 Critical DMG +6%
          Raphael 19,300 All Attack Amp. +4%
          Uriel 22,200 All Attack +80
          Michael 24,500 Critical DMG +12%
          Metatron 27,500 All Attack Amp. +8%
      8. Other
        1. Myth Elixirs
          1. Stack up to 999
          2. Must be Lv. 200 with OLv 100 to use
               - Myth Elixir (Low)
               - Myth Elixir (Med)
               - Myth Elixir (High)

3. New Dungeon: Automata Lab

  1. Dungeon information
    Required Level Lv190 above/ BSLV.11 above
    Running Time 40 min
    Location Pontus Ferrum (92,128)
    Entry Item Holographic Map - Sold at Unon NPC, 4M alz + Divine stone x3
    DP Reward 22 DP
    Max no. of character 7
    Daily entry limitation 30 times (unable to recharge)
    Daily Playtime No limitation
    Random Daily Reward 3 groups
    Other restrictions - Unable to boost the dungeon
    - Odd circle: 10 times
    - Protection of Veradrix: 10 times
  2. Dungeon Drop list
    Box or Monster Item Name
    Relic Box Demonite Equipment (Low Epic)
    Palladium Epaulet
    Slot Extender (Highest, Ultimate)
    Force Core (Ultimate)
    Upgrade Core(Highest/Ultimate)
    Faded Black Jewel
    Legacy Box Demonite Equipment (Low Epic)
    Palladium Epaulet
    Slot Extender (Highest, Ultimate)
    Astral Bike – PW5/QW7
    Force Core (Ultimate)
    Upgrade Core(Highest/Ultimate)
    Legendary Box Demonite Equipment (Low/High Epic)
    Demonite Epaulet
    Astral Bike – PW5/QW7
    Slot Extender (Highest, Ultimate)
    Defensive Earring +8
    Vampiric Earring +9
    Amulet of Resist +6
    Ring of Luck +4
    Critical Ring +4
    Upgrade Core(Highest/Ultimate)
    Essence Rune (Penetration II)
    Turmacan Turmacan’s Energy Battery (Tradeble)
  3. Achievement and titles added
    Achievement Name Content Count Reward
    Hidden Automata Lab Complete Automata Lab SCA-76 1 Achievement 25pt
    10 Achievement 30pt
    30 Achievement 35pt
    50 Achievement 45pt
    100 Title- Deep inside of the Lab(PVE Ignore Penetration +1, All Attack +5, Resist Skill Amp. +1%)
    200 Achievement 60pt
    300 Achievement 70pt
    500 Monsters that enhanced with machine(PVE Ignore Penetration +3, All Attack +8, Resist Skill Amp. +1%)
    700 Achievement 85pt
    1000 Those who neutralized the Defense System(PVE Ignore Penetration +5, All Attack +10, Resist Skill Amp. +1%)
    1500 Achievement 100pt
    2000 Achievement 115pt
    3000 Achievement 135pt
    5000 Those who revealed the secret of hidden Lab(PVE Ignore Penetration +11, All Attack +17, Resist Skill Amp. +3%)

4. New Dungeon: Infinite Ordeal

  1. New Dungeon “Infinite Ordeal” has been added
    1. General information
      1. It is a single-player dungeon, where you compete with other users by completing as many stages as possible while earning points.
      2. Season based content
        1. Two weeks to gather rankings
        2. One week to distribute rewards
    2. Dungeon Entry
      1. NPC Jabvern at Bloody Ice (X:66, Y:22)
      2. Entry item: Scroll of Ordeal
        1. Location: Peddler Unon and remote shop
        2. Price: 3M ALz + Troglo’s Golden Fruit X 30
        3. Purchase condition: 7 times a week
        4. Item Owning period: 14 days
    3. Rewards
      1. Ranking
        1. Earn points by clearing dungeon stages and defeating monsters.
        2. At the end of the dungeon, the score accumulated is reflected in the rankings
        3. Ranking is based on all players, not classes
          1. Only the score of the highest character on the account is counted towards the rankings
        4. Ranking is updated every hour
      2. Dungeon Clear reward
        1. At the end of a dungeon attempt, different rewards are given according to the points obtained
          Score Section Reward Item
          100 ~ 499,000 Token of Ordeal x 1
          500,000 ~ 999,999 Token of Ordeal x 2
          1,000,000 ~ 4,999,999 Token of Ordeal x 3
          5,000,000 ~ 9,999,999 Token of Ordeal x 4
          10,000,000 ~ Token of Ordeal x 5
  2. Token of Ordeals are automatically placed in the players inventory, if there is no space it will be sent via in game mail.
  3. Seasonal Buff
    1. Buff given to all players who participated in the season
      Surging Will
      EXP UP 50%
      HP 300
      All Attack 30
      Defense 50
      Critical DMG 5%
      Normal Attack DMG UP 15%
  4. Seasonal Title
    1. Title given to the top 50 ranked characters
      Ranking Title Name Title Stat
      1st Ordeal is nothing Final DMG UP +10%
      Final DMG Decreased +8%
      2nd, 3rd Those who overcame the Infinite Ordeal Final DMG UP +7%
      Final DMG Decreased +5%
      4 ~ 10th Faced with Infinite Ordeal Final DMG UP +5%
      Final DMG Decreased +3%
      11 ~ 20th Those who overcame the Ordeal Final DMG UP +4%
      21 ~ 50th Faced with Ordeal PVE Final DMG UP +4%

5. Karma Soul Ability

  1. A new rune system that can only be equipped and trained on level 200 characters
  2. Training
    1. Use materials of designated rune instead of regular materials such as cores
  3. Karma Rune Exchange Ticket Box
    1. A random box where a Karma Rune exchange ticket can be obtained, which is then used to purchase Karma Runes.
      Item Name Components Way to obtain Binding Option
      Item Name Amount
      Karma Rune Exchange Ticket Box (Green) Karma Rune Exchange Ticket Box 1 Random reward Stackable,Character Binding
      2
      4
      10
      Karma Rune Exchange Ticket Box (Purple) Karma Rune Exchange Ticket Box 4 Cash item Stackable,Character Binding
      6
      8
      12
      20
  4. Karma Rune has been added to Bloody Ice’s Rune Agent Flasha NPC Shop
  5. Details
    Item Name Cost Binding Option
    Alz Karma Rune exchange ticket
    Karma Rune (HP) 750,000 25 Character Binding
    Karma Rune (PVP Resist All Attack Amp.) 6,000,000 150
    Karma Rune (PVP All Attack) 1,350,000 45
    Karma Rune (PVE All Attack) 1,350,000 45
  6. Karma Rune Stats and Training costs
    Name Lv Stats Train Material
    AP Required Items
    Karma Rune(HP) 1 HP +10 300 Karma Rune(HP) X 7
    2 HP +20 300 Karma Rune(HP) X 7
    3 HP +30 300 Karma Rune(HP) X 7
    4 HP +40 300 Karma Rune(HP) X 7
    5 HP +50 300 Karma Rune(HP) X 7
    6 HP +60 300 Karma Rune(HP) X 7
    7 HP +70 300 Karma Rune(HP) X 7
    8 HP +80 300 Karma Rune(HP) X 7
    9 HP +90 300 Karma Rune(HP) X 7
    10 HP +100 300 Karma Rune(HP) X 7
    11 HP +110 400 Karma Rune(HP) X 7
    12 HP +120 400 Karma Rune(HP) X 7
    13 HP +130 400 Karma Rune(HP) X 7
    14 HP +140 400 Karma Rune(HP) X 7
    15 HP +150 400 Karma Rune(HP) X 7
    16 HP +160 400 Karma Rune(HP) X 7
    17 HP +170 400 Karma Rune(HP) X 7
    18 HP +180 400 Karma Rune(HP) X 7
    19 HP +190 400 Karma Rune(HP) X 7
    20 HP +200 400 Karma Rune(HP) X 7
    21 HP +210 500 Karma Rune(HP) X 7
    22 HP +220 500 Karma Rune(HP) X 7
    23 HP +230 500 Karma Rune(HP) X 7
    24 HP +240 500 Karma Rune(HP) X 7
    25 HP +250 500 Karma Rune(HP) X 7
    26 HP +260 500 Karma Rune(HP) X 7
    27 HP +270 500 Karma Rune(HP) X 7
    28 HP +280 500 Karma Rune(HP) X 7
    29 HP +290 500 Karma Rune(HP) X 7
    30 HP +300 500 Karma Rune(HP) X 7
    31 HP +310 600 Karma Rune(HP) X 7
    32 HP +320 600 Karma Rune(HP) X 7
    33 HP +330 600 Karma Rune(HP) X 7
    34 HP +340 600 Karma Rune(HP) X 7
    35 HP +350 600 Karma Rune(HP) X 7
    36 HP +360 600 Karma Rune(HP) X 7
    37 HP +370 600 Karma Rune(HP) X 7
    38 HP +380 600 Karma Rune(HP) X 7
    39 HP +390 600 Karma Rune(HP) X 7
    40 HP +400 600 Karma Rune(HP) X 7
    41 HP +410 700 Karma Rune(HP) X 7
    42 HP +420 700 Karma Rune(HP) X 7
    43 HP +430 700 Karma Rune(HP) X 7
    44 HP +440 700 Karma Rune(HP) X 7
    45 HP +450 700 Karma Rune(HP) X 7
    46 HP +460 700 Karma Rune(HP) X 7
    47 HP +470 700 Karma Rune(HP) X 7
    48 HP +480 700 Karma Rune(HP) X 7
    49 HP +490 700 Karma Rune(HP) X 7
    50 HP +500 700 Karma Rune(HP) X 7
    51 HP +510 300 Karma Rune(HP) X 7
    52 HP +520 300 Karma Rune(HP) X 7
    53 HP +530 300 Karma Rune(HP) X 7
    54 HP +540 300 Karma Rune(HP) X 7
    55 HP +550 300 Karma Rune(HP) X 7
    56 HP +560 300 Karma Rune(HP) X 7
    57 HP +570 300 Karma Rune(HP) X 7
    58 HP +580 300 Karma Rune(HP) X 7
    59 HP +590 300 Karma Rune(HP) X 7
    60 HP +600 300 Karma Rune(HP) X 7
    61 HP +610 400 Karma Rune(HP) X 7
    62 HP +620 400 Karma Rune(HP) X 7
    63 HP +630 400 Karma Rune(HP) X 7
    64 HP +640 400 Karma Rune(HP) X 7
    65 HP +650 400 Karma Rune(HP) X 7
    66 HP +660 400 Karma Rune(HP) X 7
    67 HP +670 400 Karma Rune(HP) X 7
    68 HP +680 400 Karma Rune(HP) X 7
    69 HP +690 400 Karma Rune(HP) X 7
    70 HP +700 400 Karma Rune(HP) X 7
    71 HP +710 500 Karma Rune(HP) X 7
    72 HP +720 500 Karma Rune(HP) X 7
    73 HP +730 500 Karma Rune(HP) X 7
    74 HP +740 500 Karma Rune(HP) X 7
    75 HP +750 500 Karma Rune(HP) X 7
    76 HP +760 500 Karma Rune(HP) X 7
    77 HP +770 500 Karma Rune(HP) X 7
    78 HP +780 500 Karma Rune(HP) X 7
    79 HP +790 500 Karma Rune(HP) X 7
    80 HP +800 500 Karma Rune(HP) X 7
    81 HP +810 600 Karma Rune(HP) X 7
    82 HP +820 600 Karma Rune(HP) X 7
    83 HP +830 600 Karma Rune(HP) X 7
    84 HP +840 600 Karma Rune(HP) X 7
    85 HP +850 600 Karma Rune(HP) X 7
    86 HP +860 600 Karma Rune(HP) X 7
    87 HP +870 600 Karma Rune(HP) X 7
    88 HP +880 600 Karma Rune(HP) X 7
    89 HP +890 600 Karma Rune(HP) X 7
    90 HP +900 600 Karma Rune(HP) X 7
    91 HP +910 700 Karma Rune(HP) X 7
    92 HP +920 700 Karma Rune(HP) X 7
    93 HP +930 700 Karma Rune(HP) X 7
    94 HP +940 700 Karma Rune(HP) X 7
    95 HP +950 700 Karma Rune(HP) X 7
    96 HP +960 700 Karma Rune(HP) X 7
    97 HP +970 700 Karma Rune(HP) X 7
    98 HP +980 700 Karma Rune(HP) X 7
    99 HP +990 700 Karma Rune(HP) X 7
    100 HP +1000 700 Karma Rune(HP) X 7
    Karma Rune(PVE All Attack) 1 PVE All Attack +3 500 Karma Rune(PVE All Attack) X 1
    2 PVE All Attack +6 500 Karma Rune(PVE All Attack) X 2
    3 PVE All Attack +9 500 Karma Rune(PVE All Attack) X 3
    4 PVE All Attack +12 500 Karma Rune(PVE All Attack) X 4
    5 PVE All Attack +15 500 Karma Rune(PVE All Attack) X 5
    6 PVE All Attack +18 600 Karma Rune(PVE All Attack) X 9
    7 PVE All Attack +21 600 Karma Rune(PVE All Attack) X 11
    8 PVE All Attack +24 600 Karma Rune(PVE All Attack) X 12
    9 PVE All Attack +27 600 Karma Rune(PVE All Attack) X 13
    10 PVE All Attack +30 600 Karma Rune(PVE All Attack) X 14
    11 PVE All Attack +33 700 Karma Rune(PVE All Attack) X 15
    12 PVE All Attack +36 700 Karma Rune(PVE All Attack) X 16
    13 PVE All Attack +39 700 Karma Rune(PVE All Attack) X 17
    14 PVE All Attack +42 700 Karma Rune(PVE All Attack) X 18
    15 PVE All Attack +45 700 Karma Rune(PVE All Attack) X 15
    Karma Rune(PVP All Attack) 1 PVP All Attack +3 500 Karma Rune(PVP All Attack) X 1
    2 PVP All Attack +6 500 Karma Rune(PVP All Attack) X 2
    3 PVP All Attack +9 500 Karma Rune(PVP All Attack) X 3
    4 PVP All Attack +12 500 Karma Rune(PVP All Attack) X 4
    5 PVP All Attack +15 500 Karma Rune(PVP All Attack) X 5
    6 PVP All Attack +18 600 Karma Rune(PVP All Attack) X 9
    7 PVP All Attack +21 600 Karma Rune(PVP All Attack) X 10
    8 PVP All Attack +24 600 Karma Rune(PVP All Attack) X 11
    9 PVP All Attack +27 600 Karma Rune(PVP All Attack) X 12
    10 PVP All Attack +30 600 Karma Rune(PVP All Attack) X 13
    11 PVP All Attack +33 700 Karma Rune(PVP All Attack) X 14
    12 PVP All Attack +36 700 Karma Rune(PVP All Attack) X 15
    13 PVP All Attack +39 700 Karma Rune(PVP All Attack) X 16
    14 PVP All Attack +42 700 Karma Rune(PVP All Attack) X 17
    15 PVP All Attack +45 700 Karma Rune(PVP All Attack) X 18
    Karma Rune(PVP Resist All Attack Amp.)  1 PVP Resist All Attack Amp. +1% 700 Karma Rune(PVP Resist All Attack Amp.) X 1
    2 PVP Resist All Attack Amp. +2% 700 Karma Rune(PVP Resist All Attack Amp.) X 5
    3 PVP Resist All Attack Amp. +3% 700 Karma Rune(PVP Resist All Attack Amp.) X 7
    4 PVP Resist All Attack Amp. +4% 1200 Karma Rune(PVP Resist All Attack Amp.) X 9
    5 PVP Resist All Attack Amp. +5% 2200 Karma Rune(PVP Resist All Attack Amp.) X 11
  7. Rune Slot Extender – Karma
    1. Extends Karma slots 50 times
      1. Maximum Karma Slots 10 + 50 = 60 Total slots

6. Turmacan’s Bracelet

  1. New “Turmacan’s Bracelet” has been added
    1. Details
      Item Name Option Condition
      Turmacan’s Bracelet (Low) All Attack +25Max Critical Rate UP +1%Ignore Resist Critical DMG +1% Lv.150 aboveHonor Lv.14 above
      Turmacan’s Bracelet (Med) All Attack +30Max Critical Rate UP +1%Ignore Resist Critical DMG +2%
      Turmacan’s Bracelet (High) All Attack +40Max Critical Rate UP +1%Ignore Resist Critical DMG +3
    2. Obtained:
      1. Using a “Sealed Turmacan’s Braclet to randomly obtain of the Turmacan’s braclets (Low/Med/High)
      2. Sealed Turmacan’s Bracelet recipe Added
        Required Amity Craft Request Registered cost Obtained Amity Required time Material Binding option Success rate
        Material Item Amount
        - Sealed Turmacan's Bracelet 250M Alz or Chloe’s Token x 90 - 8 sec Turmacan’s Energy Battery 1 Account Binding 100%
        Stain Clone 20
        Crystal of Siena’s Bracelet 3
    3. Slot Options
      1. Each bracelet has a chance to contain one of these slot options:
        1. No slot
        2. Penetration
        3. PVE All attack
        4. Ignore Damage Reduction
    4. Unique Options
      1. Each bracelet will contain a combination of the following stats
        Bracelet Grade Critical DMG All Attack All Skill Amp.
        Stat Stat Stat
        Low 4% 20 2%
        6% 30 3%
        8% 40 4%
        Med 6% 30 3%
        8% 40 4%
        10% 50 5%
        High 8% 40 4%
        10% 50 5%
        13% 60 6%
    5. Set Effect
      1. Equip effects
        1. Turmacan’s Bracelet (Med) x2 gives Penetration +5
        2. Turmacan’s Bracelet (High) x2 gives Penetration +15
    6. Chaos converters and Chaos seal stones can be used on Turmacan’s bracelets

7. New Essence Rune

  1. New Essence Rune – Penetration II has been added
    1. Basic information
      1. Requirement: Lvl 120
      2. Stats and training costs
        Level Stats Train Cost
        AP Required Item
        1 Penetration +5 450 -
        2 Penetration +10 475 Divine Stone +5
        3 Penetration +15 500 Divine Stone +5
        4 Penetration +20 525 Divine Stone +5
        5 Penetration +25 550 Divine Stone +10
        6 Penetration +30 575 Divine Stone +10
        7 Penetration +35 600 Divine Stone +10
        8 Penetration +40 625 Divine Stone +15
        9 Penetration +45 650 Divine Stone +20

II. Changes

1. Honor Medal

  1. New Grade “Legend” has been added
    1. Legend grade contains 12 slots
    2. Points required for each legend level
      Honor Grade Grade Required Pt
      Legend 1 9,000
      2 12,000
      3 15,000
      4 18,000
      5 21,000
      6 24,000
      7 27,000
      8 30,000
      9 35,000
      10 40,000
      1. Potion of honor can be used up to 10% of a level
    3. Slotting and opening methods are same as the previous grades
      1. Slot Open Cost: Chaos Cores x50 and Divine Stone x50
      2. Cost to slot: 100 AP + 50 Wexp, same as before
    4. Legend possible stats
      Honor Grade Option Name Option Stat
      1 2 3 4 5 6 7 8 9 10
      Legend HP 18 27 36 45 54 63 72 81 90 100
      Defense 8 10 12 14 16 18 21 24 27 30
      Attack Rate 16 24 32 40 48 56 64 72 80 90
      Defense Rate 14 21 28 35 42 49 56 63 70 80
      Ignore Evasion 16 24 32 40 48 56 64 72 80 90
      Accuracy 14 21 28 35 42 49 56 63 70 80
      Ignore DMG Reduction 6 9 12 15 18 21 24 27 30 35
      Cancel Ignore Penetration 2 3 4 5 7 9 11 13 15 18
      Cancel Ignore DMG Reduction 6 9 12 15 18 21 24 27 30 35
      All Attack 8 10 12 14 16 18 21 24 27 30
      Ignore Resist Critical DMG 2% 3% 3% 4% 4% 5% 5% 6% 7% 8%
      Resist Supression 1% 1% 1% 1% 1% 2% 2% 2% 2% 2%
      Resist Silence 1% 1% 1% 1% 1% 2% 2% 2% 2% 2%
    5. Cost to Reset Honor medal grade is 25 Force gems
    6. Sealing
      1. Honor medal seal chest capability available
      2. Honor Medal Chest capability unavailable

2. Force Wings

  1. Force Wings functionality has been improved
  2. Force Wing UI changed
    1. Force wing image removed, replaced with wing level information
    2. Display of required materials changed
      1. Current: Material available/Material Required
      2. New: Current material in inventory/Material Required
    3. Growth button removed
      1. Level up by clicking the auto grow button.
    4. Once wings are lvl 100, Transcendence button will be available
  3. Movement speed from wing passive skill has been removed
  4. Arrival Skill setting
    1. New Arrival Skill available
      1. 6 total slots, only 3 are currently available (Normal, Rare, and Unique)
        1. Locked slots have a padlock on them
      2. When force wings transcend the next arrival slot is unlocked
        1. Unlocked slots are marked with gray wing borders with no stats attached
    2. Selecting Arrival Skills
      1. When an Arrival slot is selected, selecting UI is opended
      2. Setting an arrival skill consumes Wing Essence
        1. Wing Essences required
          Slot Materials
          Force Wing : Normal Essence of Wing(Rare) x 5
          Force Wing : Rare Essence of Wing(Rare) x 5
          Force Wing : Unique Essence of Wing(Unique) x 5
  5. Arrival Skill
    1. All stats granted in Arrival slots are reflected in arrival skills
    2. Skill window – Special Tab – Force Wing skills
    3. Consumes 2 Force Essence
    4. Skill duration is 15 seconds, cooldown is 300 seconds
  6. Force Wing Training
    1. There are a total of 12 slots, 3 training slots for each wing grade. (Will only have 3 out of the 6 training slots first)
    2. Training slots and the ability to train them are unlocked according to the player’s current wing level
      Training Slot Condition to unlock the slot condition to unblock the training
      Training 1 Training 2 Training 3
      1 Normal 5 Normal 5 Rare 5 Unique 5
      2 Normal 10 Normal 10 Rare 10 Unique 10
      3 Normal 15 Normal 15 Rare 15 Unique 15
      4 Normal 20 Normal 20 Rare 20 Unique 20
      5 Normal 30 Normal 30 Rare 30 Unique 30
      6 Normal 40 Normal 40 Rare 40 Unique 40
      7 Normal 50 Normal 50 Rare 50 Unique 50
      8 Normal 60 Normal 60 Rare 60 Unique 60
      9 Normal 70 Normal 70 Rare 70 Unique 70
      10 Normal 80 Normal 80 Rare 80 Unique 80
      11 Normal 90 Normal 90 Rare 90 Unique 90
      12 Normal 100 Normal 100 Rare 100 Unique 100
    3. Can only train one slot at a time
    4. Training Level up
      1. Can obtain 2 points when leveling up wings from finishing one grade of wings
      2. 20 points are given when going from Normal to rate
      3. 30 points are given when going from Rare to Unique

3. Attack power/Defense power calculation and presentation

  1. Attack power calculation simplified
    1. Stats affect attack power different by class
      Stats Battle Style that using Sword Battle Style that using Magic
      Attack
      PvE Attack
      PvP Attack
      Calculate Attack Power Does not reflect the Attack Power
      Magic Attack
      PvE Magic Attack
      PvP Magic Attack
      Does not reflect the Attack Power Calculate Attack Power
      Sword Skill Amp.
      PvE Sword Skill Amp.
      PvP Sword Skill Amp.
      Calculate Attack Power Does not reflect the Attack Power
      Magic Skill Amp.
      PvE Magic Skill Amp.
      PvP Magic Skill Amp.
      Does not reflect the Attack Power Calculate Attack Power
  2. Attack and defense power display changed
    1. Attack and defense power have been combined
    2. Total Combat power will be displayed as “Normal Combat Power(+additional Combat Power)”
      1. Normal Combat Power
        1. Calculated based off stats from, equipment, achievements, collections, wings, titles, etc.
        2. Displayed in Yellow
      2. Additional Combat power
        1. Calculated based off buff skills, potions, battle modes, etc
        2. Displayed in Green
        3. Stats gained from using skills is not shown in combat power
    3. Combat power presentation changed depending on location
      1. In town
        1. Normal Combat power
          1. Includes PvP and PvE stats
      2. World, field, or dungeon
        1. PvE Combat Power
          1. PvE stats only
      3. Mission war/Mission Battle
        1. PvP Combat Power
          1. PvP stats only

4. New stats

  1. List of new stats
    Name Condition
    PVP Attack Using Attack Skill to User Character
    PVE Attack Using Attack Skill to Monsters
    PVP Magic Attack Using Attack Skill to User Character
    PVE Magic Attack Using Attack Skill to Monsters
    PVP All Attack Using Attack Skill to User Character
    PVE All Attack Using Attack Skill to Monsters
    PVP Attack Rate Using Attack Skill to User Character
    PVE Attack Rate Using Attack Skill to Monsters
    PVP Critical Rate Using Attack Skill to User Character
    PVE Critical Rate Using Attack Skill to Monsters
    PVP Accuracy Using Attack Skill to User Character
    PVE Accuracy Using Attack Skill to Monsters
    PVP Penetration Using Attack Skill to User Character
    PVP Defense Using Defense Skill to User Character
    PVP Defense Rate Using Defense Skill to User Character
    PVE Defense Rate Using Defense Skill to Monsters
    PVP Evasion Using Defense Skill to User Character
    PVE Evasion Using Defense Skill to Monsters
    PVP DMG Reduction Using Defense Skill to User Character
    PVP Ignore Penetration Using Defense Skill to User Character
    PVP Final DMG Reduction Using Defense Skill to User Character
    PVE Final DMG Reduction Using Defense Skill to Monsters
    PVP Normal Attack DMG Amp. Using Attack Skill to User Character
    PVE Normal Attack DMG Amp. Using Attack Skill to Monsters
    PVP Final DMG UP Using Attack Skill to User Character
    PVE Final DMG UP Using Attack Skill to Monsters
    PVP Add. DMG Using Attack Skill to User Character
    PVE Add. DMG Using Attack Skill to Monsters
    PVP Cancel Ignore DMG Reduction Using Defense Skill to User Character
    PVE Cancel Ignore DMG Reduction Using Defense Skill to Monsters
    PVP Ignore Resist Critical DMG Using Attack Skill to User Character
    PVE Ignore Resist Critical DMG Using Attack Skill to Monsters
    PVP Cancel Ignore Penetration Using Attack Skill to User Character
    PVE Cancel Ignore Penetration Using Attack Skill to Monsters
    PVP Ignore Accuracy Using Defense Skill to User Character
    PVE Ignore Accuracy Using Defense Skill to Monsters
    PVP Ignore Evasion Using Attack Skill to User Character
    PVE Ignore Evasion Using Attack Skill to Monsters
    PVP Ignore Resist Skill Amp. Using Attack Skill to User Character
    PVE Ignore Resist Skill Amp. Using Attack Skill to Monsters
    PVP Ignore DMG Reduction Using Attack Skill to User Character
    PVE Ignore DMG Reduction Using Attack Skill to Monsters
    PVP Ignore Resist Critical DMG Using Attack Skill to User Character
    PVE Ignore Resist Critical DMG Using Attack Skill to Monsters

5. Guild Treasure

  1. Removed items from guild treasure rewards
    1. Elixir of Unity (OXP/Wing/EXP/Honor)
    2. Time Reducer – Platinum Insignia
      1. Removed reducers received from Combat/Dungeon/Enhancement, but still received from money related tasks
  2. Added to treasure rewards
    1. Elixir Material
    2. Luminous Fragment (Character Bound)

6. Guild Shop

  1. Item Changes
    1. Removed following items from guild shop
      1. Protection of Veradrix
      2. Cube of Unity (OXP/EXP/Honor)
    2. Added items to guild shop
      1. Time Reducer (30min) – Platinum Insignia (Account bound)
        1. Price: Token of unity x3 + 1M alz
      2. Command Potion (Lv.2)
        1. Price: Token of Unity x1 + 200k Alz
        2. Limited to 3 purchases a day
      3. Supplementary Elixir of Unity
        1. Requires “Elixir materials” achieved from guild treasure to purchases
        2. Purchase information
          Item Name Purchase Condition Price Obtainable Stats Binding Option Limited to be sold Using Condition
          Supplementary Elixir of Unity (MXP) Lv.200 & guild Lv. 6 above Elixir Material X10 + 1M Alz MXP 2,000,000,000 Character Binding 15 items per week Lv. 200, OLv. 100, MLv.1 above
          Supplementary Elixir of Unity (OXP) Lv.160 & guild Lv. 6 above Elixir Material X10 + 500K Alz OXP 1,200,000,000 Account Binding 20 items per week OLv.10 above
          Supplementary Elixir of Unity (XXP) Lv.160 & guild Lv. 6 above Elixir Material X7 + 200K Alz EXP 170,000,000 Account Binding 20 items per week Lv.100 above
          Supplementary Elixir of Unity (Honor) Lv.160 & guild Lv. 6 above Elixir Material X5 + 100K Alz Honor Points  1,000,000 Account Binding - Honor Grade 10 above
      4. Unity of Target Potion
        1. Purchase condition: Guild Lv.6 or above
        2. Price: 100k Alz + 15 AP
        3. Item information
          1. Attack Rate +3,000
          2. Accuracy +1,000
          3. Cool down time: 1.0 Secs
          4. Character Bound
    3. Price changes to existing items in guild shop
      1. Holy Water of Crtitcal Strike/Warrior/Sage(15min)
        1. Old Price: Token of Unity x1
        2. NEW Price: Token of Unity x1 + 300k Alz
      2. GM’s Blessing Holy Water (Lv.2)
        1. Old Price: Token of unity x3
        2. NEW Price: Token of unity x3 + 1M Alz
        3. Limited 2 purchases per day
      3. War Potions have been combined
        1. Combination information
          Item Name Stats Price Binding Option
          Offense Potion of War All Attack +75
          Critical DMG +15%
          All Attack Amp. +5%
          15 AP + 100K Alz Character Binding
          Defense Potion of War HP +500
          Defense +60
          Defense Rate +1,000
          Evasion +100
          Ignore Penetration +20
          15 AP + 100K Alz Character Binding

7. GM’s blessings have been changed

  1. GM’s Blessing (Lv. 5) added
  2. GM’ s Blessings Lvs 1 – 4 have been changed
    Option Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 (New)
    Existing Changed Existing Changed Existing Changed Existing Changed
    HP 100 200 150 300 250 500 350 700 1,000
    Defense 36 40 48 60 84 90 120 135 200
    Attack Rate 200 400 350 700 600 1,200 1,000 1,800 2,500
    Defense Rate 100 300 150 400 300 500 500 700 1,000
    Critical DMG 10% 10% 15% 15% 20% 22% 25% 30% 40%
    Critical Rate 5% 5% 5% 5% 5% 5% 5% 6% 8%
    HP Absorb UP - 1% 2% 2% 3% 3% 3% 4% 5%
    Max HP Absorb UP - 3 5 5 10 10 15 15 20
    HP Recover (per 2 sec) 2 5 4 10 6 15 20 20 25
    Ignore Penetration - 15 - 25 40 40 80 80 130
    DMG Reduction - 10 - 20 30 30 60 60 80
    Accuracy - 100 - 200 300 300 600 600 1,000
    Penetration - 10 - 20 20 40 50 70 120
    All Attack - 25 - 40 - 70 100 120 180
    All Skill Amp. - 4% - 6% - 10% 12% 13% 17%
    Max Critical Rate UP  - - - - - - - 1% 3%
    Final DMG UP - - - - - - - 1% 2%
    Final DMG Reduction - - - - - - - 1% 2%
    Attack/ Magic Attack 24 - 30 - 60 - - - -
    Sword / Magic Skill Amp. 5% - 7% - 10% - - - -
    Skill EXP per skill 12 - 5 - 5 - 5 - -
    MP 100 - - - - - - - -

8. Increase the amount of attack/magic attack gained from attack options for highest grade gear.

Equipment Property Option Slot Existing Changed
Normal Extended Normal Extended
Mithril/ Archridium/ Palladium Attack/ Magic Attack 1 45 60 45 70
2 90 120 90 140
3 - 180 - 210

9. World Boss

  1. Spawn mechanic changes
    1. Time of World bosses has been set to only appear at 09:30 Server time and 21:30 Server time

10. Experience Change

  1. Lvl 190-200

       i.Experience required for each level has been significantly reduced

       ii. If current experience is greater than the new required level, the experience will be added to the next level and characters will level up when receiving 1 experience point