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Update Review - Legends Unleashed

10/3/2016 11:35:10 AM


 

I. Main Content

1. Legend Arena

        (1) Entry
          A. New NPC for entry has been added
          • Name: Guard Sebius
          • Location: Bloody Ice Front Door (Coordinates 54, 17)
          B. Entry Limit
          • Level Limit: Lv. 180
          • Entry Limit: 1 Player
          • Dungeon Entry Limit: Honorable Warrior Key
          • - Sold in Remote Shop and by Bloody Ice Grocer NPC Deighton for 3,000,000 Alz
            - Account Bound
            -Daily Entry Limit: 5 times a day
            -When you place the mouse over the enter button you will see the information as ‘Daily Entry Limit [Current]/[Daily Max]’
            -Entry Caution button will pop up when the enter button is selected.
            -Arena Enter/Control Challenge Time
            -Ranking update time is set at 23:59 every day
            -Player re-entry and the pause function is disabled
            - Entry will be disabled at 23:56 and players who have already entered have their challenge button disabled at 23:56
            (2) Battle
              A. Battle Progression
              • Earn damage points from battle during the time limit (Points are calculated live)
              • Time limit is 3 min
              • Dungeon Clear: If character dies or time limit ends
              • - Dungeon Success: If character completes the dungeon clear conditions while earning more than season target points
                - Dungeon Fail: Quit dungeon or if character completes dungeon without gaining enough points
      B. Play Rules
      • Potions, Skills, Mercenary may be used
      • Resurrection related system and items cannot be used
      • Character spawn point will be in front of the boss.
      • Once fight beings, you’ll be unable to leave the arena premises.
      • Boss Monster does not move and HP is unlimited and will continue to attack player until time limit ends.
      • Points are given based on how much damage character inflicts on boss monster
      C. Boss ‘Baldus’
        (3) Points and Rank
          A. Points Calculation
          • Critical points given for critical damage and normal points given for normal damage
          • Points are decided based on points corrected and weighted points for each battle style
          • Points are updated every time a character hits the monster and is shown on the information UI within the dungeon
          • A UI indicating the points earned and end of time is displayed at the end of the dungeon
          B. Season Goals
          • Season Goal: Earn daily rewards and earn minimum points allowed to be ranked
          • Players must achieve the minimum score each attempt in order to have points accumulated and receive daily rewards.
          • Current set minimum point is set at 2000
          • This is set to prevent abusing of daily rewards and give players a goal in order to encourage users to be much more active
          C. Ranking
          • After 1st play of season if accumulated score is more than 1, character automatically registers in rankings. After this every time points are updated ranking is also updated
          • Rankings are reset at the end of each season
          • Accumulated score are based on damage dealt points and Accumulated points affect rankings
          • Character with highest accumulated score is registered in the rankings.
          • Rankings are update every day around 23:59
          • Rankings are organized based on battle style and up to rank 100
          • How to register ranking
          • - Each character earns an accumulated score 
                - All characters ranks are calculated by accumulated score based on battle style at 23:59
                - If there are no characters that are ranked they are registered to each battle style ranking
                - If there are characters that are ranked, characters ranks are compared and only the highest remains
                - If the rank being registered is lower than rank already achieved the previous rank is maintained
                - All ranking data are reset 7 days after a season starts at 23:59. The top 10 characters receive rewards  
        • Penalties are given based on each week's ranking
Rankings Penalty (3 Weeks Before) Penalty (2 Weeks Before) Penalty (1 Week Before)
1st 92.00% 89.00% 86.00%
2nd 96.00% 94.00% 92.00%
3rd 98.40% 96.80% 95.20%
4th 98.60% 97.20% 95.80%
5th 98.80% 97.60% 96.40%
6th 99.00% 98.00% 97.00%
7th 98.20% 98.40% 97.60%
8th 98.40% 98.80% 98.20%
9th 98.60% 99.20% 98.80%
10th 98.80% 99.60% 99.40%
Outside of Ranking 100% 100% 100%
      (4) Reward
        A. Daily Reward
        • Daily Rewards are given to those who acquire more than 1 point (Succeed in Dungeon)
        • Daily Reward is sent to mail immediately after achieving conditions
        • Need to play at least twice to receive Daily Reward
        • The Daily Reward bar in the lobby shows when the conditions for the daily reward are met
        • Reward Item
        • - Potion Box and Potions are character bound
Day Reward Item
Monday Legend Arena Potion Box Lv1
Tuesday
Wednesday
Thursday
Friday
Saturday Legend Arena Potion Box Lv2
Sunday
        B. Season Rewards
        • Arena Token specific to each boss monster is given.
        • - For season 1 ‘Baldus Token’ is given
        • Sent after the end of the season via mail on Monday 00:01
        • Reward Item
Rank 1 2 3 4 5 6 7 8 9 10 20 50
Reward 100 70 60 50 40 30 25 20 15 10 5 3
      C. Arena Shop
      • Trade token received from season reward for items
      • Items sold may be changed with each season
      (5) Related Achievements added
Category Number Achievement Title Previous Achievement Condition Reward
Shared Achievement 1 Warrior’s Key is to expensive.   Enter 300 Times Title - 3 times a day is routine
2 Ha! Just a Warrior’s Key? Warrior’s Key is to Expensive. Enter 1500 Times Title - Warrior’s Key collector
3 I...I gave it my all. Ha! Just a Warrior’s Key? Enter 3000 Times Title - Exhausted Hero
4 I’ll be back before this glass cools.  I...I gave it my all. Finish Dungeon within 60 seconds 150 Times Title - Quick Victory
5 Before this glass cools... I’ll be back before this glass cools. Finish Dungeon within 60 seconds 750 Times Title - Faster than anyone else
6 Before this glass... Before this glass cools... Finish Dungeon within 60 seconds 1500 Times Title - Mortal Hero
7 Look! I still have ways to go.  Before this glass... Finish Dungeon After 60 seconds 150 Times Title - Master of Dragged out Fights
8 I’m the hero of this area. Look! I still have ways to go. Finish Dungeon After 60 seconds 750 Times Title - Arena’s Support
9 Heroes don’t die. I’m the hero of this area. Finish Dungeon After 60 seconds 1500 Times Title - Immortal Hero

2. New Skills

    (1) Sold
      A. Sold from instructors in Bloody Ice, Desert Scream, Green Despair and Port Lux B. Added to Attack Skill tab of Transcender rank
      (2) Skill stats
Class Skill Name Option (Lv. 20) MP cost Cast time Cool time
Warrior
Overwhelming
Skill amp. 100% 132 2.4 6.5
Add. Attack 2,909
Down 80%
Defense -40
Blader

Hawk Hunter

Skill amp. 95% 132 2.4 6.5
Add. Attack 3,399
Critical Damage 25%
Down 80%
Attack rate -300
Wizard
Multiple Cannon
Skill amp. 100% 122 2.4 6.5
Add. Attack 2,838
Penetration 20
Stun 85%
HP Regen -90
Force Archer
Arrow Forest
Skill amp. 105% 122 2.4 5.8
Add. Attack 3,239
Accuracy 100
Stun 85%
Defense Rate -125
Force Shielder
Shield Taunt
Skill amp. 105% 132 2.4 6.2
Add. Attack 2,416
Critical Damage 50%
Down 80%
Attack -40
Force Blader
Lightning Revenge
Skill amp. 105% 132 2.4 6.9
Add. Attack 3,291
Down 75%
Defense -52 (Fire Blade)
Defense Rate -193 (Lightning Blade)
Attack -96 (Ice Blade)
Gladiator
Chakram Slam
Skill amp. 90% 128 2.4 6.6
Add. Attack 2,768
Penetration 50
Down 80%
Defense -40
Rage +1
380 Add. Damage per Rage

3. Accessories

      (1) Defensive Earring
        A. Item Information
Name Stats Image
Defensive Earring +1 Defense +20
Defense Rate +20
Defensive Earring +2 Defense +40
Defense Rate +40
Defensive Earring +3 Defense +60
Defense Rate +60
Defensive Earring +4 Defense +80
Defense Rate +80
Defensive Earring +5 Defense +100
Defense Rate +100
Ignore Penetration +5
Defensive Earring +6 Defense +125
Defense Rate +125
Ignore Penetration +10
Defensive Earring +7 Defense +150
Defense Rate +150
Ignore Penetration +20
        B. Drop Information
Name Drop Dungeon Drop Box
Defensive Earring +1 / +2 Frozen Tower of Undead B1F Legendary Box
Forgotten Temple B1F
Volcanic Citadel
Defensive Earring +3 Frozen Tower of Undead B2F Legendary Box
Illusion Castle Underworld
Defensive Earring +4 Forbidden Island Legendary Box
Altar of Siena B1F
Altar of Siena B2F
Defensive Earring +5 Forgotten Temple B2F Legendary Box
Altar of Siena B2F
Lava Hellfire (Awakened Mode)
Panic Cave (Awakened Mode)
Steamer Crazy (Awakened Mode)
Catacomb Frost (Awakened Mode)
Hazardous Valley (Awakened Mode)
Defensive Earring +6 Maquinas Outpost Legendary Box (Includes Awakened Island Pirate Legendary Box)
Forgotten Temple B2F (Awakened Mode)
Forbidden Island (Awakened Mode)
Frozen Tower of Undead B3F (Part2)
Frozen Tower of Undead B3F/Abandoned City
Defensive Earring +7 Frozen Tower of Undead B3F/Abandoned City Legendary Box
          (2) 2 Types of Arcana have been added
            A. Common
            • Equip
            • - Characters over Lv. 100 can equip

            - Equip on new slot in inventory
          - Cannot equip two of the same Arcana at the same time (you are able to equip one of Law and one of Chaos, but not two Law or two of Chaos)
            • Upgrade
            • - Can upgrade with Chaos Cores
              - Available up to +15
            - Penalty for Upgrade fail: Item is destroyed
          - Number of Cores needed to upgrade each level and upgrade points obtainable
            B. Arcana of Law
            • Item Information
            • - Accessory with defensive stats
            • Sold at
            • - NPC sales: Bloody Ice Grocer Deighton
            - Price: 4,000,000 Alz + 3 Stain Clone
        • Stats per level
Stats 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Image
HP 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Defense   20 30 40 50 60 70 80 90 100 110 120 130 140 150 160
Defense Rate   20 30 40 50 60 70 80 90 100 110 120 130 140 150 160
Critical Damage Resistance       2 3 4 5 6 7 8 9 12 15 18 21 24
Skill amp. Increase resistance           1 2 3 4 5 6 8 10 12 14 16
Ignore Penetration                       10 15 20 40 60
        C. Arcana of Chaos
        • Item Information
        • - Accessory with Offensive stats
        • Stats per level
Stats 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Image
HP 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Increase all attack   10 15 20 25 30 35 40 45 50 55 60 70 80 90 100
Increase Critical Damage       1 2 3 4 5 6 7 8 10 12 14 16 18
All skill amp.           2 3 4 5 6 7 8 9 10 11 12
Accuracy                   10 20 30 40 50 60 70
Penetration                       5 10 15 25 40

4. Dungeon Quick Buttons

      (1) Under the dungeon difficulty mark new buttons where users can quit or pause dungeon has been added

        A. Dungeon Pause Button: Summon Dungeon pause screen
      B. Dungeon Quit Button: Summon Dungeon quit screen

5. Blended Rune Slot Expansion

      (1) ‘Rune Slot Extender’ name changed to ‘Rune Slot Extender - Essence’
      (2) Rune Slot Extender - Blended’
        A. Blended Rune slot extended when used
      B. Can expand blended slots up to 6 times up to a total of 9 slots.
      • However, only slots are expanded the max amount of blended runes that can be used at the same time remains the same at 3.
      C. Sell
      • Sell NPC: All area Core Alchemists
      • Price: 150,000,000 Alz
      D. Tooltip Explained
      • Blended rune slot can be expanded up to 9 slots. (Right click with mouse)
      • Rune Slot left to be expanded

6. Senillinea Central Warp Gate Added

II. Changes

1. Craft Request UI

      A. Moved complete all button to the lower right
      B. Now shows request result as [Requested slot (Success, fail)/Request available slot] (Success, fail quantity is applied after request is completed)
    C. Auto Repeat Function Added
    • If you select the request all button while the repeat button is checked the selected item is requested/made automatically.
    • Tooltip explains the function of button when hovered over with mouse.
    • Auto repeat stops if there isn’t enough space in the inventory or not enough ingredients and also if the repeat check is unchecked
    • Crafting continues even if different item category is selected while repeat crafting.

2. Permanently Save Settings

        A. User’s settings are now saved permanently before user edits setting.
        B. Setting are saved to the user and are not reset even when client is restarted
      C. Settings that can be saved permanently

3. Benefit Information UI

      A. Revised UI without additional benefits are shown  
EX)
    Free Users

4. Warrior / Gladiator Defense

      A. Defense penalty for Warrior and Gladiator decreased
Class Accuracy Penalty Penetration Penalty
Before Change After Change Before Change After Change
Warrior     20 10
Gladiator 20 10    
      B. Defense increased base on Penalty decrease 
    Ex) If a warrior had 2750 defense it is increased by 116 to 2866. If a Gladiator had a defense of 2305 gladiator Defense is increased by 22 to 2327

5. Passive Skills

      A. Up to 6 Battle Style specific skills can now be learned. 
      B. Some skills for each Battle style have been improved (based on stats of Lv.20)
Class Skill Name Previous After Change
Warrior Cat’s Recovery Recover 140 HP every 2 sec. Recover 300 HP every 2 sec.
Bear’s Vitality Increase HP by 1000 and recover 100 HP immediately Increase HP by 2000 and recover 2000 HP immediately
Iron skin Defense +47 Defense +60
Piercing Shield (New Skill)   Ignore Penetration +50
Blader Iron skin Defense +47 Defense +60
Wizard Spirit Shield Damage Absorbed +3,000 Damage Absorbed +4,000
Hardness Defense +47 Defense +60
Force Blader Earth Guard Defense +47 Defense +60
Force Archer Quick Move Defense Rate/Evasion +4,000 each Defense Rate/Evasion +4,500 each
Force Shielder Art of Defense Defense +1500 Defense +2500
Shadow Shield Damage Absorbed +8,000 Damage Absorbed +9,000 / Ignore Penetration +50
Piercing Shield (New Skill)   Ignore Penetration +50
Gladiator Raise Shield Damage Absorbed +5,000 Damage Absorbed +6,000
Sight Increase Accuracy +300 Accuracy +300 / Critical Damage +10%
Piercing Shield (New Skill)   Ignore Penetration +50
    C. Piercing Shield
    • Skill Rank Requirement: Transcender
    • Skill Form: Battle Style Specific
    • Skill Book Price: 3,714,500 Alz
    • Classes that can learn and purchase: Warrior / Force Shielder / Gladiator
    • Sell NPC: Bloody Ice / Desert Scream / Green Despair / Port Lux Instructor

6. Max Skill Exp. and Skill Point increased from 320 to 540

7. Instant Buff Cast Skills

      A. Force Shielder: Shadow Shield
    B. Gladiator: Art of Rage / Rage Shield

8. Minesta / Arcane Golem Unbinding Stone Merged

          A. Merge Unbinding Stones currently divided by each weapon/armor into one that is used for all Weapon/armor
          • Minesta/Arcane Golem Unbinding Stone(Medium/High/Highest)-Weapon
          • - Can be used for all character bound weapons.
          • Minesta/Arcane Golem Unbinding Stone(Medium/High/Highest)-Armor
          • - Can be used for all character bound armor.
          B. Item use condition, success rate, failure penalty all remain the same
          • Minesta Unbinding Stone
          • - Failure results in item being destroyed
          - Basic Success Rate 30% / Increase 4% per upgrade level / max success rate 90%
            • Arcane Golem Unbinding Stoner
            • - Can only be used on items +10, grade drops by 1 when upgrade fails 1
            - Basic Success Rate 20% / Increase 10% per upgrade level / Max Success Rate 70%
      C. Previous Unbinding Stones are automatically changed into the merged Unbinding Stones when users log in with character
      • Magic Weapon, One Hand Weapon, Two Hand Weapon, Chakram have been changed to Weapon
      • - In the case of Magic Weapon that were using the ‘Lapis’ tooltip for convenience they have been changed to Osmium
      • Suit, Gloves, Boots, Helmet have been changed to Armor
      • - Minesta's Unbinding Stone Cube’s drop list has been changed
      • Each Unbinding Stone Cube (Medium), (High), (Highest) drop list has been changed
      • - Changed the 8 types of previous Unbinding Stones into the 2 new ones
      D. Arcane Golem's Unbinding Stone field monster drops have been adjusted 
    E. Unbinding Stone change in Agent Shop
    • Account bound / seal – Minesta's Unbinding Stone / Arcane Golem Unbinding Stone category has been changed to Weapon/Armor
    • Minesta's Unbinding Stone / Arcane Golem Unbinding Stone auto complete changed to Weapon/Armor

9. Alz Limitations

    A. Problem
    • Inventory & User warehouse Alz amount check is different for each action
    • No restrictions for Alz via mail
    A. Improvements
    • Allow inventory and user warehouse to accept up to max Alz

10. Extreme Core Pocket (Premium) no longer gives Lv. 5

11. Appearance change now always works regardless of item or time period

12. Saint’s Forcecalibur Mob HP Increase

Monster Before After
Vaikalitan 74,628,000 117,414,720.
Gruvanda 588,416 1,176,832
Tilagan 588,416 1,176,832

III. Mission War

1. Damage Amplifiers

        A. Changed so that damage amplifiers can now be registered even in Mission War lobby
      B. Changed so that even in Mission War lobby damage amplifying icons are shown at the upper left corner of the character
      • Icon is active/inactive based on whether the Damage Amplifier is registered or not
      C. If all amplifiers are used but there are more of the same amplifier in the inventory the item is automatically registered.
    D. Changed so that amplifiers are used even if the number of amplifiers is lower than the number used for a skill.

2. Meritorious Medal Reward Score Table

      A. Reward Range Changed
Original Range Changed Range Meritorious Medals gained
0 ~ 99 0 ~ 99 0
100 ~ 150 100 ~ 149 1
151 ~ 250 150 ~ 249 2
251 ~ 400 250 ~ 399 3
401 ~ 600 400 ~ 599 4
601 ~ 500,000 600 ~ 500,000 5

3. Mission War Monster Stats

Field Name Monster Original Stats Changed Stats
HP Attack HP Attack
Tierra Gloriosa
Lv. 170 - 200
Legacy Guardian (Small) 2,270,391 8,173 ~ 10,965 4,540,782 9,808 ~ 13,158
Legacy Guardian (Medium) 3,889,553 9,794 ~ 12,962 7,779,106 11,753 ~ 15,554
Legacy Guardian (Large) 6,480,840 11,858 ~ 16,269 12,961,680 13,044 ~ 19,523
Legacy Barrier 954,798 1,318 ~ 1,708 1,909,596 1,582 ~ 2,050
Sage’s Ensign 8,690,180 907 ~ 1,072 17,380,360 1,088 ~ 1,286
Small War Gate (HQ Gate Small) 4,305,747 8,611,494 13,056,314 1,088 ~ 1,286
Large War Gate (HQ Gate Large) 6,528,157 907 ~ 1,072 13,056,314 1,088 ~ 1,286
Memoria Chrysos
Lv. 170 - 200
Legacy Guardian (Small) 2,270,391 8,173 ~ 10,965 4,540,782 9,808 ~ 13,158
Legacy Guardian (Medium) 3,889,553 9,794 ~ 12,962 7,779,106 11,753 ~ 15,554
Legacy Guardian (Large) 6,480,840 11,858 ~ 16,269 12,961,680 14,230 ~ 19,523
Sage’s Ensign 8,690,180 907 ~ 1,072 17,380,360 1,088 ~ 1,286
Small HQ Gate 6,528,157 907 ~ 1,072 13,056,314 1,088 ~ 1,286
Large HQ Gate 6,528,157 907 ~ 1,072 13,056,314 1,088 ~ 1,286
Native 1 2,270,391 8,173 ~ 10,965 4,540,782 9,808 ~ 13,158
Native 2 2,270,391 8,173 ~ 10,965 4,540,782 9,808 ~ 13,158
Small Base Gate 4,305,747 8,611,494 13,056,314 1,088 ~ 1,286
Large Base Gate 4,305,747 8,611,494 13,056,314 1,088 ~ 1,286