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Update Review - Holy Exedium

2/17/2026 3:44:57 PM

 

I. New Contents

A. Altar System

1. Altar

Altar System UI

a. Concept

  1. A growth & maintenance system that gives additional stats for all characters in the account.
  2. Altar & Pilgrims are account-based feature, but only available for characters who completed the activation quest.

b. Activation Quest

  1. Quest Name: Inner Altar
  2. Requirement: Character with Overlord Lv. 10+
  3. Start NPC: Guard - Ancient Ghost – Bloody Ice
  4. Reward:
    1. Activation of Altar System
    2. Quick Access Icon in the Game UI
  5. Stats application: Once a character completed the Activation Quest "Inner Altar", the character will receive the benefits from the Altar system of that account.

c. Altar Elements

  1. There are 4 elements of the Altar: Jewel, Barrier, Centre, Port
  2. By contributing the specific required materials for each element, the Main Altar maintenance level will be increased.
  3. Up to 17,280 points can be contributed to Altar Elements.
  4. Altar Elements:

 

Type

Effect

Main Altar

Increase the sustaining duration of Altar at 5th Stage

Level 1

Level 2

Level 3

2 hours

48.25 hours

96 hours

Jewel

Increase the effectiveness of Recovery Points when using Force Essence

Level 1

Level 2

Level 3

50 points

65 points

90 points

Barrier

Increase the effectiveness of Recovery Points when using Upgrade Essence

Level 1

Level 2

Level 3

155 points

195 Point

260 Point

Port

Increase the effectiveness of Recovery Points when using Rune Essence

Level 1

Level 2

Level 3

180 points

225 Point

300 points

Centre

Increase the effectiveness of Recovery Points when using Scroll Essence

Level 1

Level 2

Level 3

45 Point

56 points

75 points

  1. Source of contributing material items:
    1. Force Essence: Request at NPC Chloe, convert from Force Core to Force Essence
    2. Upgrade Essence: Extract Upgrade Cores
    3. Scroll Essence: Extract Option Scrolls
    4. Rune Essence: Extract Essence Runes

d. Main Altar

  1. By contributing the material items to Altar Elements (Jewel, Barrier, Port and Centre) the Main Altar Sustaining Stage will be increased.
  2. Depends on the Sustaining Stage of the Main Altar, different buff type and values will be available to obtain.
  3. Depends on the Main Altar Level and Sustaining Stage of the Main Altar, different number of Points required for levelling up.
  4. Sustaining Stages:

Main Altar Level

Main Altar Sustaining Duration

Sustaining Stage

Point

Sustaining Duration

Main Altar Level 1

1

0

100 hours

2

36,000

60 hours

3

57,600

20 hours

4

64,800

10 hours

5

68,400

2 hours

Main Altar Level 2

1

0

53.75 hours

2

19,350

60 hours

3

40,950

20 hours

4

48,150

10 hours

5

51,750

48.25 hours

Main Altar Level 3

1

0

6 hours

2

2,160

60 hours

3

23,760

20 hours

4

30,960

10 hours

5

34,560

96 ours

 

e. Altar Upgrade

    1. Method:
      1. Click on the 4 squares icon from the Altar Main UI.
      2. Click on the Altar Upgrade button.
      3. Register required items for upgrading the Main Altar.
Altar Upgrade UI
  1. Required Materials:

Upgrade Target

From Grade 1 to 2

From Grade 2 to 3

Item

Qty.

Item

Qty.

Main Altar

Orphidia’s Amulet (Green)

35

Gaia Force Amulet (Lv. 1)

10

Orphidia’s Amulet (Pink)

10

Gaia Force Amulet (Lv. 2)

4

Orphidia’s Amulet (Orange)

1

Critical Ring +2

Ring of Luck + 2

4

Critical Ring +1

Ring of Luck + 1

10

Amulet of Pain +6

4

Jewel

Sealed Mergaheph’s Ring

10 '

Killian’s Limbic Tonsil Cell

6

Vampire Earing +7

5

Vampiric Earing +8

2

Ring of Fighter +8

Ring of Sage +8

Ring of Champion +8

8

Ring of Fighter +9

Ring of Sage +9

Ring of Champion +9

10

Barrier

Chief Laxar’s Brooch (Low)

8

Chief Laxar’s Brooch (Medium)

10

Mithiril Epaulet

2

Archridium Epaulet

2

Defensive Earing +5

3

Defensive Earing +6

2

Port

Sealed Tyrant’s Ring

3

Cursed Tyrant’s Ring

2

Ascending Perius’ Earring (Lv. 1)

6

Ascending Perius’ Earring (Lv. 2)

3

Eroding Perius’ Earring (Lv. 1)

6

Eroding Perius’ Earring (Lv. 2)

3

Centre

Prideus’ Bracelet

15

Turmacan’s Bracelet (Low)

4

Siena’s Bracelet

10

Artifact of Twilight

10

Artifact of Dawn

10

Bracelet of Fighter +7

Bracelet of Sage +7

6

 

2. Pilgrim

Pilgrim UI

 a. Concept

  1. Pilgrims are summonable characters who give blessings that can be acquired via Altar.
  2. There is a Bonding level for Pilgrims, higher the Bonding, more stats will be granted.
  3. There are various ways to grow Bonding Level with Pilgrims.
  4. Once a Pilgrim reaches Maximum Bonding Level, the Pilgrim can give rewards.

b. Summon Pilgrim

  1. Pilgrim can be summoned from Altar UI.
  2. List of Pilgrims & Rarity:

    Pilgrim Name

    Rarity

    Project Jig

    R

    Young Rich Uksur

    R

    Storyteller Gates

    R

    Apprentice Office Vera

    R

    explorer Laira

    SR

    Martial Artist Pyra

    SR

    Entrepreneur Jed

    SR

    Ice Elemental Yuna

    SR

    Sage Alyssa

    SSR

    Hero Tegra

    SSR

  3. Summoning Pilgrim will cost Dungeon Boss Seal Cards and Gem of Liberation.
  4. Some Pilgrim required a specific level of Total Altar Level.
    1. Total Altar Level is calculated by: Main Altar Level + Level of 4 Altar Elements
  5. Detailed Requirements for summoning Pilgrims:

Item

Dungeon

Pilgrim

Total Altar Level

Gem of Liberation

A Seal of Phantasmal - Zigdris Faello

Lake in Dusk

Fighter Zig

0

3

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Entrepreneur Jed

A Seal of Phantasmal - Barlog

Volcanic Citadel

Fighter Zig

0

3

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Entrepreneur Jed

A Seal of Phantasmal - Kanaph Lycanus

Illusion Castle Underworld

Fighter Zig

0

3

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Entrepreneur Jed

A Seal of the Island - Captain Trugust & Queen Calamity

Forbidden Island

Fighter Zig

0

3

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Entrepreneur Jed

A Seal of Plant - Centurion Prideus

Altar of Siena B1F

Fighter Zig

0

3

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Entrepreneur Jed

A Seal of Advance - Invader Mechspider

Ruina Station

Fighter Zig

0

3

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Entrepreneur Jed

A Seal of Oblivion - Orca

Forgotten Temple B1F

Fighter Zig

0

3

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Entrepreneur Jed

A Seal of Undead - Mergaheph

Tower of the Dead B1F

Fighter Zig

0

3

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Entrepreneur Jed

A Seal of Undead - Killian Grausten

Tower of the Dead B2F

Fighter Zig

6

5

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Entrepreneur Jed

A Seal of Phantasmal - K'nith of Chaos and Darkness

Illusion Castle Radiant Hall

Fighter Zig

6

5

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

explorer Lyra

A Seal of Plant - Siena

Alta of Siena B2F

Fighter Zig

7

5

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Ice Elemental Yuna

A Seal of Oblivion - Tyrant

Forgotten Temple B2F

Fighter Zig

7

5

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Martial Artist Pyra

A Seal of Island - I'sobha Jurife

Forbidden Island (Awakening Mode)

Fighter Zig

8

6

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

explorer Lyra

Sage Alyssa

A Seal of Advance - MF-03 Drei Frame

Maquinas Outpost

Fighter Zig

8

6

Covers

Storyteller Gates

Apprentice Officer Vera

Entrepreneur Jed

Sage Alyssa

A Seal of Undead - Etherno Calligo Thanatos

Edge of Phantom

Fighter Zig

9

6

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Ice Elemental Yuna

Hero Tegra

A Seal of Undead - Immortal Etherno Calligo Tempus

Tower of the Dead B3F

Fighter Zig

10

7

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Martial Artist Pyra

Hero Tegra

A Seal of Advance - Shane's Evil - Destruction

Abandoned City

Fighter Zig

13

8

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

explorer Lyra

Ice Elemental Yuna

Sage Alyssa

A Seal of Plant - Zaishu of wind and land

Garden of Dust

Project Jig

13

8

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Entrepreneur Jed

Martial Artist Pyra

Hero Tegra

A Seal of Island - Island Ruler Bariald

Mirage Island

Fighter Zig

14

9

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Entrepreneur Jed

explorer Lyra

Sage Alyssa

A Seal of Oblivion - Dr. Mazel

Forgotten Temple B3F

Fighter Zig

14

9

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Martial Artist Pyra

Ice Elemental Yuna

Hero Tegra

A Seal of Island - Destroyer Ageluth

Mirage Island (Awakening Mode)

Fighter Zig

15

10

Young Rich Uksur

Storyteller Gates

Apprentice Officer Vera

Martial Artist Pyra

Ice Elemental Yuna

Entrepreneur Jed

Explorer Lyra

Hero Tegra

Sage Alyssa

c. Pilgrim Rank & Buff

    1. Once a Pilgrim is selected as the Main Pilgrim, the stats of the Pilgrim will be granted for all characters (which completed the Altar Activation Quest) in the account.
    2. A Pilgrim has general stats (based on ranking R / SR / SSR) and unique stats of the Pilgrim.
    3. General Stats:
      1. General Stats will be granted to character regardless of the Main Altar Sustaining Stage.
      2. When a Pilgrim Rank goes up, the general stats will be increased.

Bonding Level

R

SR

SSR

HP

Attack Rate

Defense Rate

HP

Attack Rate

Defense Rate

HP

Attack Rate

Defense Rate

1

10

10

9

21

15

18

50

30

36

2

20

20

13

42

30

26

100

60

52

3

30

30

17

63

45

34

150

90

68

4

40

40

21

84

60

42

200

120

84

5

50

50

25

105

75

50

250

150

100

6

60

60

29

126

90

58

300

180

116

7

70

70

33

147

105

66

350

210

132

8

80

80

37

168

120

74

400

240

148

9

90

90

41

189

135

82

450

270

164

10

120

100

45

250

150

90

500

300

180

  1. Unique Stats:
    1. Unique Stats will be granted depending on the current Main Altar Sustaining Stage.
    2. Among the Unique Stats, there are special stats, which is marked with a Star in the Pilgrim UI and marked in red in the table below. If a Pilgrim reached the max Bonding Level, the special stats will be applied even if the Pilgrim is not selected as the Main Pilgrim.

Pilgrim

Concept

Stats

Req. Bonding Level

Altar Sustaining Stage

1

2

3

4

5

Project Jig

Attack / Defense Balance

HP

1

20

40

60

80

100

PvE Defense

5

12

25

35

40

48

PvE All Attack Up

10

4

17

27

32

40

Young Rich Uksur

Alz

Alz Drop Amount

1

1%

2%

3%

5%

1%

Alz Bomb Chance

5

1%

2%

3%

4%

5%

Drop Rate Up

10

1%

2%

3%

4%

5%

Storyteller Gates

Evasion

PvE Evasion

1

10

15

25

40

50

PvE Ignore Accuracy

5

5

10

20

23

25

PvE Defense Rate

10

10

40

120

160

200

Apprentice Office Vera

Damage Resistance

PvE Resist Crit. DMG

1

1%

2%

3%

5%

8%

PvE Cancel Ignore DMG Reduce

5

10

15

30

40

50

PvE Resist Crit. Rate

10

1%

1%

2%

2%

3%

Explorer Lyra

Defense

PvE DMG Reduce

1

5

10

20

25

30

PvE Ignore Accuracy

3

10

20

35

45

60

PvE Defense

6

10

30

50

60

80

PvE Final DMG Reduce

10

1%

2%

2%

2%

3%

Martial Artist Pyra

Attack

PvE Add Damage

1

20

40

60

80

100

PvE Normal DMG Up

3

1%

2%

4%

6%

8%

PvE Penetration

6

5

10

15

18

30

PvE Crit. DMG

10

2%

4%

6%

8%

10%

Entrepreneur Jed

Alz

Alz Drop Amount

1

2%

4%

6%

10%

20%

Alz Bomb Chance

3

3%

4%

5%

6%

8%

Drop Rate Up

6

2%

3%

6%

8%

10%

PvE Normal DMG Up

10

1%

2%

5%

7%

10%

Ice Elemental Yuna

Skill Amp.

PvE Evasion

1

20

40

60

80 '

100

PvE Ignore Resist Skill Amp.

3

1%

2%

3%

4%

5%

PvE All Skill Amp.

6

1%

2%

4%

5%

7%

PvE Accuracy

10

5

20

40

60

80

Sage Alyssa

Elite

PvE Ignore Resist Skill Amp.

1

2%

4%

6%

8%

10%

PvE Ignore Penetration

4

10

20

45

60

75

PvE All skill Amp.

5

3%

5%

7%

10%

12%

PvE Cancel Ignore Penetration

7

5

10

35

50

60

Elite DMG Up

10

5%

15%

30%

40%

50%

Hero Tegra

Boss

PvE Resist Crit. DMG

1

7%

10%

20%

25%

30%

PvE Crit. DMG

4

4%

8%

16%

20%

24%

PvE Defense

5

40

70

140

160

180

PvE Ignore Resist Crit. Rate

7

1%

2%

3%

4%

5%

Boss DMG Up

10

5%

15%

30%

40%

50%

d. Pilgrim Gifting

  1. Select a Pilgrim to give contribution.
  2. Pilgrim will request different types of items as contribution.
    1. There will be hint for the item which the selected Pilgrim is looking for.
    2. If the requested item is contributed, Pilgrim Bonding EXP will be increased.
  3. Two types of items that can contribute to Pilgrim:
    1. Equipment:
      1. Obtain Pilgrim Bonding EXP
      2. Limit 3 times / week
    2. Soul Energy:
      1. Cash Item
      2. Can be contribute to Pilgrim with Bonding Rank Level less than 10.
      3. Can contribute even if the limit is over.

e. Pilgrim Conversation

  1. Select a Pilgrim to give talk
  2. If a Pilgrim is summoned multiple times, the number of conversations with that Pilgrim will be increased.
  3. During the conversation, Pilgrim can ask questions, if the answer is correct, more Pilgrim Bonding EXP will be obtained.

f. Pilgrim Rewards

  1. Once the Pilgrim Bonding Rank reached to the max, Pilgrim will give rewards on correct answer during conversation or receiving contributions.
  2. Rewards from Pilgrims are categorised based on rarity of the Pilgrim (R / SR / SSR) and Pilgrim’s Reward (reward cube) is account-binding.
  3. List of possible items from Pilgrim’s Rewards:

Reward Grade

Item Name

Number

Pilgrim's Reward (R)

Scroll Essence

50

Force Essence

50

Rune Essence

20

Upgrade Essence

20

Heroic Holy Water (15 mins)

2

Extreme Holy Water (15 mins)

2

Yul’s Dungeon Entry Ticket (14D)

2

Master’s Potion of Amp.

(All Skill Amp. +30%)

1

Command Potion (Lv. 3)

1

Fury Potion (Lv. 3)

3

Gemstone of Transcendence

10

Raw Stone of Dimension

10

Pilgrim's Reward (SR)

Scroll Essence

100

Force Essence

100

Rune Essence

30

Upgrade Essence

30

Defense Potion of Fighter

1

Attack Potion of Fighter

1

Yul’s Dungeon Entry Ticket (14D)

3

Master’s Potion of Amp.

(All Skill Amp. +30%)

2

Command Potion (Lv. 3)

2

Fury Potion (Lv. 3)

5

Gemstone of Transcendence

20

Raw Stone of Dimension

20

Pilgrim's Reward (SSR)

Scroll Essence

150

Force Essence

150

Rune Essence

50

Upgrade Essence

50

Defense Potion of Fighter

2

Attack Potion of Fighter

2

Yul’s Dungeon Entry Ticket (14D)

4

Master’s Potion of Amp.

(All Skill Amp. +30%)

3

Command Potion (Lv. 3)

3

Fury Potion (Lv. 3)

10

Gemstone of Transcendence

30

Raw Stone of Dimension

30

B. Pet Dispatch

1. Pet Dispatch

Pilgrim UI

a. Concept

  1. Pets are now with "Property". Property of Pet can be checked at Pet Item Tooltip, Costume UI or Pet Dispatch UI, Pet can have from 0 to 3 Properties.
  2. Pet Dispatch is a system that allows players to send Pets on exploration in various regions all over the Nevareth and obtain "Crystal" as compensation.
  3. Crystal can be used to conduct various research at Research Lab or can be used for maintaining Pet Buff.
  4. Pet Dispatch UI can be open via Cabal Menu > Dungeon & Location > Dispatch

b. Pet Dispatch

  1. Select a Map on the left side the UI then select a Request Point on the centre of the UI the requirements of the Request will be displayed.
    1. There are maps from Bloody Ice to Senillinea (will not be available at first, must be unlocked gradually via Research Lab).
    2. There will be 4 – 5 Request Points per map.
  2. Pick your available Pets according to the requirements of the Request.
    1. There will be mandatory requirements and optional requirements.
    2. If the optional requirements are satisfied, additional rewards will be compensated.
  3. After completing a Request, the Pet will be set in the "Rest" mode, the duration of the Rest will be 50% of the Request duration. During that time, the Pet will not be able to participate in another Dispatch Request.

2. Mastery & Grade

a. Concept

  1. By completing the Requests by sending your Pets, Dispatch EXP will be gained.
  2. Gaining Dispatch EXP to a specific limit will increase the Dispatch Grade.
  3. Higher Dispatch Grade unlocks better Research in Research Lab.
  4. Currently the limit of Dispatch Grade is at Level 5.

b. Dispatch Grades

Dispatch Grade

Dispatch EXP

Compensation

1

24,000

Dispatch EXP +1%

2

34,000

Dispatch EXP +2%

3

60,000

Dispatch EXP +3%

4

112,000

Dispatch EXP +4%

5

1,451,520

Dispatch EXP +5%

c. Dispatch Request

    1. There are 4 types of Dispatch Request, each has distinct special effect:

Request Type

Special Effect

Battle

Dispatch EXP +10%

Collection

Basic Rewards +5%

Search

Red Crystal +10%

Production

Chance to Obtain Additional Rewards +5%

  1. Number of Dispatch could be performed at the same time is limited and the limit can be increased via Research Lab.

d. Dispatch Reward

    1. Once the required time for the Request is ended, click on the Request to obtain Rewards.
    2. Default Rewards: Applicable unconditionally for all Request
      1. Dispatch EXP
      2. Yellow / Green / Blue Crystal
    3. Additional Rewards: Available for a Certain Chance
      1. Red Crystal: 20% for starting villages, higher for higher maps
      2. Resonance Crystal / Soul Crystal: Requires minimum 02 Dispatch Requirements to be satisfied.
      3. Research Materials (Flower of Immortality, Eye of Truth, Light of Creation, Stone of Life): Requires minimum 03 Dispatch Requirements to be satisfied.

Reward Type

Rewards

Condition

No. of Satisfied Dispatch Requirements

1

2

3

4

Basic

Dispatch EXP

N/A

 

 

 

 

Yellow / Green / Blue Crystals

 

 

 

 

Additional

Red Crystal

20% for starting villages, higher for higher maps

 

 

 

 

Resonance Crystal

Satisfying additional Dispatch requirements will increase chance to obtain these rewards

20%

30%

40%

50%

Soul Crystal

 

10%

20%

30%

Flower of Immortality

 

 

10%

20%

Eye of Truth

Light of Creation

Stone of Life

 

  1. Higher number of Pets, Exploration Duration and Exploration Grade, the better rewards.
  2. All rewards have "CRITICAL" chance at 10%, if the "CRITICAL" happens, rewards will be multiplied by 1.5 times.

3. Research Lab

Research Lab

a. Concept

  1. Research Lab is the place to provide unlockable research for boosting the efficiency of contents related to Pet Dispatch system.
  2. Depends on current Dispatch Grade and studied research, different research will be unlocked.
    1. Some research requires another research to be studied beforehand.
  3. Crystals and Special Materials are consumed for studying research.
  4. Gaining Dispatch EXP to a specific limit will increase the Dispatch Grade.
  5. Research Point:
    1. By default, automatically generates 100 points per minute.
    2. Can be fill up using "Point Sand" item.

b. Point Sand

  1. Special Item for filling up the Research Point.
  2. Point Sand can be used directly from Research tab under Pet Dispatch UI.
  3. Available Point Sand items will be listed for using, except for the Point Sand items which has the point 300% higher than the required Research Point for the current research.

c. Research List

  1. Research is split into 3 groups
    1. Dispatch Office Research:
      1. Research that improves effectiveness and efficiency of Pet Dispatch Request.
    2. Research Lab:
      1. Research that improves effectiveness and efficiency of Research Lab.
      2. Research that unlocks and improves Pet Buff Skills.
    3. Exchange Research:
      1. Research that unlocks Exchange items in the Dispatch Exchange.

d. Research Support

  1. By assigning Pet into Pet Research Support additional benefits can be gained.
  2. Up to 06 pets can be assigned to Research Support.

No. of Pets

Effects

1

Increasing Speed of Research

2

Increasing Speed of Research

3

Increasing Speed of Research

4

Increasing Speed of Research

5

Increasing Speed of Research

6

Increasing Speed of Research

Increase No. of Parallel Research to 2

 

4. Pet Buff

a. Concept

  1. Special Pet Buff that support character in gameplay.
    1. Convenience Buff: Helping Hand
    2. Stats Buff: Bonding
  2. Buffs are durational with duration of 01 hour.
    1. There is feature for auto-renewal of the buffs.
  3. Buff need to be unlocked and can be upgraded via Research Lab.

b. Helping Hand

Helping Hand
    1. Convenience Buff.
    2. Details:

Level

Effects

Buff Maintaining Material

Blue Crystal

Green Crystal

1

Auto Loot

1

1

2

Auto Use Buff Potion at Slot #1

2

2

3

Auto Use Buff Potion at Slot #2

3

3

4

Unlock Inventory Tab #9

5

5

5

Unlock Inventory Tab #10

7

7

  1. Buff Potion Slots will be open if Helping Hand reached Lv. 2 / Lv. 3:
    1. If any buff potion is registered in the slot, it will be automatically used during the battle.

c. Bonding

Bonding
  1. Stats Buff.
  2. The stats in the table below is the default stats, stats can be upgraded via Research Lab.
  3. Details:

Level

Stats

Buff Maintaining Material

Option

Initial Value

Blue Crystal

Green Crystal

1

HP

50

2

2

2

PvP Accuracy

30

2

2

3

PvE Accuracy

30

2

2

4

PvP Normal DMG Up

1%

2

2

5

PvE Normal DMG Up

1%

2

2

6

PvP Defense

15

4

4

7

PvE Defense

15

4

4

8

Boss DMG Up

1%

4

4

9

Boss All Attack Up

1%

4

4

10

PvP DMG Reduce

5

6

6

11

PvE DMG Reduce

5

8

8

12

PvP Penetration

5

10

10

13

PvE Penetration

5

12

12

14

PvP Ignore Penetration

6

14

14

15

PvE Ignore Penetration

6

16

16

16

PvP All Skill Amp.

1%

18

18 '

17

PvE All Skill Amp.

1%

20

20

18

PvP Crit. DMG

1%

22

22

19

PvE Crit. DMG

1%

25

25

20

Final DMG Up

10

30

30

 

5. Exchange Shop

Exchange Shop
  1. Allow exchanging items related to Pet Dispatch using Crystals.
  2. Main categories:
    1. Weekly Exchange Items
    2. Monthly Exchange Items
    3. General Exchange Items
    4. Exchange by Alz
    5. Weekend Special Exchange Items
    6. Exchange by Faded Items

C. Stellar Force

1. Overview

Overview
  1. Stellar Force is the expansion of Stellar Link system.
  2. Once all slots in Stellar Link are unlocked, player gets access to Stellar Force.
  3. Access:
    1. In the middle of the Stellar Link UI, a special effect will be shown (glowing), click on the glowing effect to get access to Stellar Force.
    2. A special icon for Stellar Force is also added under the HP Bar area.
  4. New Drop Item from dungeons "Star Fragment" with 5 grades. Depends on dungeon difficulties, different types of Star Fragment can be obtained from Legendary Box / Legendary Cube.
  5. Right click on a Star Fragment to obtain a Star Crystal.
  6. Star Crystal must be examined 10 times by Core Alchemist before it can be equipped.

2. Star Fragment & Star Crystal

a. Concept

  1. Star Fragment is a new item for Stellar Force.
    1. Property: Trade-able
    2. Source: From Legendary Box / Legendary Cube of specific dungeons
  2. Star Fragment cannot be equipped itself.
  3. There are 05 grades of Star Fragment.

b. Drop Table of Star Fragments

  1. Drop List:

Dungeon

Available Grade of Star Fragment

1

2

3

4

5

Tower of the Dead B1F

Yes

-

-

-

-

Volcanic Citadel

Yes

-

-

-

-

DX (4 types)

Yes

-

-

-

-

DX Premium (4 types)

Yes

Yes

Yes

Yes

Yes

Tower of the Dead B2F

Yes

Yes

-

-

-

Forgotten Temple B1F

Yes

Yes

-

-

-

Illusion Castle Underworld

Yes

Yes

-

-

-

Altar of Siena B1F

Yes

Yes

-

-

-

Hazardous Valley

Yes

Yes

-

-

-

Forbidden Island

Yes

Yes

-

-

-

Illusion Castle Radiant Hall

Yes

Yes

-

-

-

Alta of Siena B2F

Yes

Yes

-

-

-

DX Awakened (4 types)

Yes

Yes

-

-

-

Hazardous Valley (Awakened)

Yes

Yes

-

-

-

Forgotten Temple B2F

-

Yes

Yes

-

-

Maquinas Outpost

-

Yes

Yes

-

-

Pandemonium

-

Yes

Yes

-

-

Forbidden Island (Awakening Mode)

-

Yes

Yes

-

-

Tower of the Dead B3F (Part2)

-

Yes

Yes

Yes

-

Acheron Arena

-

-

Yes

Yes

-

Illusion Castle Underworld (Apocrypha)

-

-

Yes

Yes

-

Forgotten Temple B2F (Awakened)

-

-

Yes

Yes

-

Illusion Castle Radiant Hall (Apocrypha)

-

-

Yes

Yes

-

Edge of Phantom

-

-

Yes

Yes

-

Tower of the Dead B3F

-

-

Yes

Yes

-

Abandoned City

-

-

Yes

Yes

Yes

DX2 (4 types)

-

-

Yes

Yes

Yes

Garden of Dust

-'

-

Yes

Yes

Yes

Mirage Island

-

-

Yes

Yes

Yes

Forgotten Temple B3F

-

-

Yes

Yes

Yes

Mirage Island (Awakened)

-

-

-

Yes

Yes

Celestia

-

-

-

Yes

Yes

Purifier of the Forests

-

-

-

Yes

Yes

Automata Lab SCA-76

-

-

-

Yes

Yes

Tower of the Dead B4F

-

-

-

Yes

Yes

 

c. Star Crystal

  1. On use, it will generate a Star Crystal of the same grade with a random option but without value.

Available Options

Grade 1

Grade 2

Grade 3

All Attack Up

Ignore Penetration

All Skill Amp.

PvE All Attack Up

PvE Ignore Penetration

PvE All Skill Amp.

PvP All Attack Up

PvP Ignore Penetration

PvP All Skill Amp.

Attack Rate

Defense Rate

Ignore Resist Skill Amp.

Accuracy

Evasion

PvE Ignore Resist Skill Amp.

PvE Attack Rate

PvE Defense Rate

PvP Ignore Resist Skill Amp.

PvE Accuracy

PvE Evasion

Ignore Resist Crit. DMG

PvP Attack Rate

PvP Defense Rate

PvE Ignore Resist Crit. DMG

PvP Accuracy

PvP Evasion

PvP Ignore Resist Crit. DMG

Add Damage

Ignore DMG Reduce

Ignore DMG Reduce

PvE Add Damage

PvE Ignore DMG Reduce

PvE Ignore DMG Reduce

PvP Add Damage

PvP Ignore DMG Reduce

PvP Ignore DMG Reduce

Ignore DMG Reduce

Resist Knockback

Cancel Ignore Evasion

PvE Ignore DMG Reduce

Resist Stun

Ignore Resist Knockback

PvP Ignore DMG Reduce

Resist Down

Ignore Resist Stun

Cancel Ignore Evasion

 

Ignore Resist Down

Ignore Resist Knockback

   

Ignore Resist Stun

   

Ignore Resist Down

   

 

Available Options

Grade 4

Grade 5

Defense

Penetration

PvE Defense

PvE Penetration

PvP Defense

PvP Penetration

PvP Resist Skill Amp.

Ignore Penetration

Resist Crit. DMG

PvE Ignore Penetration

PvE Resist Crit. DMG

PvP Ignore Penetration

PvP Resist Crit. DMG

Crit. DMG

Aura Duration

PvE Crit. DMG

Ignore DMG Reduce

PvP Crit. DMG

PvE Ignore DMG Reduce

Normal DMG Up

PvP Ignore DMG Reduce

PvE Normal DMG Up

Resist Knockback

PvP Normal DMG Up

Resist Stun

Ignore DMG Reduce

Resist Down

PvE Ignore DMG Reduce

 

PvP Ignore DMG Reduce

 

Cancel Ignore Evasion

 

Ignore Resist Knockback

 

Ignore Resist Stun

 

Ignore Resist Down

 

3. Star Dust

  1. Star Dust is a new material item for Stellar Force system.
  2. Star Dust can be used for Star Examination, changing slots of Starfall, buff Starfall.
  3. Star Dust can be obtained by:
    1. Purchasing from Core Alchemist NPC in villages.
    2. Destroy Star Jewel / Star Crystal.

 

4. Star Examination

Star Examination

a. Concept

  1. Star Examination is the progress of examining the Star Crystal.
  2. A Star Crystal can be examined 10 times, only Star Crystal with 10 times of examined can be equipped.
  3. By performing the Star Examination, value will be added to the option of the Star Crystal.
  4. Performing Star Examination will cost Star Dust.
  5. Some stats come with fraction value, those will not contribute in the character stats / Combat Power calculation.
  6. Each time by performing Star Examination a value will be granted for the existing option, the value is also being mapped into Stellar Power.

b. Options & Value

    1. Star Crystal Grade 1: Option / Value / Stellar Power

Option

Stellar Power

0

1

1

2

2

3

3

4

5

6

All Attack Up

0.5

1.12

1.72

2.33

2.94

3.56

4.17

4.78

5.39

6

PvE All Attack Up

0.5

1.12

1.72

2.33

2.94

3.56

4.17

4.78

5.39

6

PvP All Attack Up

0.5

1.12

1.72

2.33

2.94

3.56

4.17

4.78

5.39

6

Attack Rate

1

3.11

5.22

7.33

9.44

11.56

13.67

15.78

17.89

20

PvE Attack Rate

1

3

5

7

9

11

13

15

17

20

PvP Attack Rate

1

3

5

7

9

11

13

15

17

20

Accuracy

1

2

3

4

5

6

7

8

9

10

PvE Accuracy

1

2

3

4

5

6

7

8

9

10

PvP Accuracy

1

2

3

4

5

6

7

8

9

10

Add Damage

1

1

2

2

3

3

4

4

5

5

PvE Add Damage

1

1

2

2

3

3

4

4

5

5

PvP Add Damage

1

1

2

2

3

3

4

4

5

5

Ignore DMG Reduce

1

1

2

2

3

3

4

4

5

5

PvE Ignore DMG Reduce

1

1

2

2

3

3

4

4

5

5

PvP Ignore DMG Reduce

1

1

2

2

3

3

4

4

5

5

Cancel Ignore Evasion

1

1

2

2

3

3

4

4

5

5

Ignore Resist Down

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

Ignore Resist Knockback

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

Ignore Resist Stun

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

                     

    1. Star Crystal Grade 2: Option / Value / Stellar Power

Option

Stellar Power

0

1

1

2

2

3

3

4

5

6

Ignore Penetration

1

1.67

2.33

3

3.67

4.33

5

5.67

6.33

7

PvE Ignore Penetration

1

1.67

2.33

3

3.67

4.33

5

5.67

6.33

7

PvP Ignore Penetration

1

1.67

2.33

3

3.67

4.33

5

5.67

6.33

7

Defense Rate

1

3

5

7

9

11

13

15

17

20

PvE Defense Rate

1

3

5

7

9

11

13

15

17

20

PvP Defense Rate

1

3

5

7

9

11

13

15

17

20

Evasion

1

3

5

7

9

11

13

15

17

20

PvE Evasion

1

3

5

7

9

11

13

15

17

20

PvP Evasion

1

3

5

7

9

11

13

15

17

20

Cancel Ig. DMG Reduce

1

1

2

2

3

3

4

4

5

5

PvE Cancel Ig. DMG Reduce

1

1

2

2

3

3

4

4

5

5

PvP Cancel Ig. DMG Reduce

1

1

2

2

3

3

4

4

5

5

Resist Down

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

Resist Knocback

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

Resist Stun

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

                     

    1. Star Crystal Grade 3: Option / Value / Stellar Power

Option

Stellar Power

0

1

1

2

2

3

3

4

5

6

All Skill Amp.

0.50%

0.61%

0.72%

0.83%

0.94%

1.06%

1.17%

1.28%

1.39%

1.50%

PvE All Skill Amp.

0.50%

0.61%

0.72%

0.83%

0.94%

1.06%

1.17%

1.28%

1.39%

1.50%

PvP All Skill Amp.

0.50%

0.61%

0.72%

0.83%

0.94%

1.06%

1.17%

1.28%

1.39%

1.50%

Ignore Resist Skill Amp.

0.40%

0.47%

0.53%

0.60%

0.67%

0.73%

0.80%

0.87%

0.93%

1.00%

PvE Ignore Resist Skill Amp.

0.40%

0.47%

0.53%

0.60%

0.67%

0.73%

0.80%

0.87%

0.93%

1.00%

PvP Ignore Resist Skill Amp.

0.40%

0.47%

0.53%

0.60%

0.67%

0.73%

0.80%

0.87%

0.93%

1.00%

Ignore Resist Crit. DMG

0.80%

0.93%

1.07%

1.20%

1.33%

1.47%

1.60%

1.73%

1.87%

2.00%

PvE Ignore Resist Crit. DMG

0.80%

0.93%

1.07%

1.20%

1.33%

1.47%

1.60%

1.73%

1.87%

2.00%

PvP Ignore Resist Crit. DMG

0.80%

0.93%

1.07%

1.20%

1.33%

1.47%

1.60%

1.73%

1.87%

2.00%

Ignore DMG Reduce

1

1

2

2

3

3

4

4

5

5

PvE Ignore DMG Reduce

1

1

2

2

3

3

4

4

5

5

PvP Ignore DMG Reduce

1

1

2

2

3

3

4

4

5

5

Cancel Ignore Evasion

1

1

2

2

3

3

4

4

5

5

Ignore Resist Down

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

Ignore Resist Knockback

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

Ignore Resist Stun

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

                     

    1. Star Crystal Grade 4: Option / Value / Stellar Power

Option

Stellar Power

0

1

1

2

2

3

3

4

5

6

Defense

1

2.44

3.89

5.33

6.78

8.22

9.67

11.11

12.56

14

PvE Defense

1

2.44

3.89

5.33

6.78

8.22

9.67

11.11

12.56

14

PvP Defense

1

2.44

3.89

5.33

6.78

8.22

9.67

11.11

12.56

14

PvP Resist All Skill Amp.

0.40%

0.49%

0.58%

0.67%

0.76%

0.84%

0.93%

1.02%

1.11%

1.20%

Resist Crit. DMG

0.80%

0.98%

1.16%

1.33%

1.51%

1.69%

1.87%

2.04%

2.22%

2.40%

Increase Aura Duration

1

1

1

1

1

2

2

2

2

2

Cancel Ig. DMG Reduce

1

1

2

2

3

3

4

4

5

5

PvE Cancel Ig. DMG Reduce

1

1

2

2

3

3

4

4

5

5

PvP Cancel Ig. DMG Reduce

1

1

2

2

3

3

4

4

5

5

Resist Down

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

Resist Knockback

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

Resist Stun

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

                     

    1. Star Crystal Grade 5: Option / Value / Stellar Power

Option

Stellar Power

0

1

1

2

2

3

3

4

5

6

Penetration

1

2.33

3.67

5

6.33

7.67

9

10.33

11.67

13

PvE Penetration

1

2.33

3.67

5

6.33

7.67

9

10.33

11.67

13

PvP Penetration

1

2.33

3.67

5

6.33

7.67

9

10.33

11.67

13

Cancel Ignore Penetration

1

2

3

4

5

6

7

8

9

10

PvE Cancel Ignore Penetration

1

2

3

4

5

6

7

8

9

10

PvP Cancel Ignore Penetration

1

2

3

4

5

6

7

8

9

10

Crit. DMG

1%

1.28%

1.56%

1.83%

2.11%

2.39%

2.67%

2.94%

3.22%

3.50%

PvE Crit. DMG

1%

1.28%

1.56%

1.83%

2.11%

2.39%

2.67%

2.94%

3.22%

3.50%

PvP Crit. DMG

1%

1.28%

1.56%

1.83%

2.11%

2.39%

2.67%

2.94%

3.22%

3.50%

Normal DMG Up

1%

1.22%

1.44%

1.67%

1.89%

2.11%

2.33%

2.56%

2.78%

3%

PvE Normal DMG Up

1%

1.22%

1.44%

1.67%

1.89%

2.11%

2.33%

2.56%

2.78%

3%

PvP Normal DMG Up

1%

1.22%

1.44%

1.67%

1.89%

2.11%

2.33%

2.56%

2.78%

3%

Ignore DMG Reduce

1

1

2

2

3

3

4

4

5

5

PvE Ignore DMG Reduce

1

1

2

2

3

3

4

4

5

5

PvP Ignore DMG Reduce

1

1

2

2

3

3

4

4

5

5

Cancel Ignore Evasion

1

1

2

2

3

3

4

4

5

5

Ignore Resist Down

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

Ignore Resist Knockback

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

Ignore Resist Stun

1%

1%

1%

1%

1%

1%

1%

1%

1%

1%

5. Starfall

Starfall

a. Concept

  1. The sum of Stellar Power from all equipped Star Crystal will be calculated as "Total Stellar Power".
  2. There are total 15 option slots of Starfall buff, depends on the Total Stellar Power, certain number of slots will be opened.
  3. Starfall buff can be found in Skill UI and can be assigned to Quick Slot for using. Casting Starfall buff will consume Star Dust.

b. Starfall Slots

    1. Number of available Starfall slots depends on Total Stellar Power.

Starfall Slot No.

Required
Total Stellar Power

Cost of
Changing Slot
(Star Dust)

Cost of
Casting Buff
(Star Dust)

1

45

100

20

2

50

120

20

3

55

140

20

4

60

160

20

5

65

180

20

6

70

200

25

7

80

240

25

8

90

260

25

9

100

280

25

10

110

300

25

11

130

330

30

12

150

350

30

13

170

370

30

14

200

400

40

15

250

400

40

  1. Once a slot is unlocked, it can be granted with an option and stats randomly.
  2. In case the Total Stellar Power increased / decreased, the availability of Starfall slots also changed.

6. Star Crystal Preset

  1. There are 02 presets for Star Crystal.
  2. Player can register the Star Crystal Preset to Quick Slot or with Combined Preset for utilisation.
    1. Star Crystal cannot be reused between Preset (different than the equipment), meaning that to fully equip both Star Crystal Presets, player needs 10 Star Crystal (2x of each grade).
  3. In case the Total Stellar Power is changed due to the change of equipped Star Crystal, the actual availability of the Starfall Slots might be different.
    1. If a slot is disabled, it will be marked and the stats will be displayed in red colour.

D. Collections

1. Special

Collection

Mission

Item

Qty

Reward

Overall Reward

Troglo's Secret I

Troglo likes?

Troglo's Golden Fruit

50

Holy Water of Critical (15min) x2

PvE Defense +13 | +27 | +55

Troglo's Golden Fruit

150

Troglo's Golden Fruit

300

I love Sparkling Things Too

Upgrade Core (High)

400

Extreme Holy Water (15min) x2

Upgrade Core (Highest)

200

Upgrade Core (Ultimate)

100

Method for Removing Bitterness

Chaos Core

200

Heroic Holy Water (15min) x2

Troglo's Obsidian Fruit

30

Troglo's Secret II

Troglo Desert is Fruit!

Troglo's Golden Fruit

50

Holy Water of Critical (15min) x2

HP +37 | +75 | +150

Troglo's Golden Fruit

150

Troglo's Golden Fruit

300

More sparkles, the better

Force Core (High)

500

Extreme Holy Water (15min) x2

Force Core (Highest)

400

Force Core (Ultimate)

300

Another Way to Remove Bitterness

Divine Stone

200

Heroic Holy Water (15min) x2

Troglo's Obsidian Fruit

30

Ice Sculpting

Collecting Ice's Energy

Orb of Ice

50

Holy Water of Critical (15min) x2

PvE Defense +17 | +35 | +70

Ice Stone

120

Crystal of Ice

60

Ice Sculpting Training I

Upgrade Core (Highest)

100

Extreme Holy Water (15min) x2

Upgrade Core (Ultimate)

50

Force Core (Highest)

200

Force Core (Ultimate)

100

Ice Sculpting Training II

Upgrade Core (Highest)

300

Heroic Holy Water (15min) x2

Upgrade Core (Ultimate)

150

Force Core (Highest)

600

Force Core (Ultimate)

300

Choosing the Land

Collecting Earth's Energy

Orb of Earth

50

Holy Water of Critical (15min) x2

PvE Ignore Penetration +11 | +22 | +45

Earth Stone

120

Crystal of Earth

60

Patience in Choosing the Land I

Upgrade Core (Highest)

100

Extreme Holy Water (15min) x2

Upgrade Core (Ultimate)

50

Force Core (Highest)

200

Force Core (Ultimate)

100

Patience in Choosing the Land II

Upgrade Core (Highest)

300

Heroic Holy Water (15min) x2

Upgrade Core (Ultimate)

150

Force Core (Highest)

600

Force Core (Ultimate)

300

Igniting the Fire

Collecting Fire's Energy

Orb of Fire

50

Holy Water of Critical (15min) x2

PvE Ignore Penetration +11 | +22 | +45

Fire Stone

120

Crystal of Fire

60

Igniting the Fire I

Upgrade Core (Highest)

100

Extreme Holy Water (15min) x2

Upgrade Core (Ultimate)

50

Force Core (Highest)

200

Force Core (Ultimate)

100

Igniting the Fire II

Upgrade Core (Highest)

300

Heroic Holy Water (15min) x2

Upgrade Core (Ultimate)

150

Force Core (Highest)

600

Force Core (Ultimate)

300

Filling the Wind

Collecting Wind's Energy

Orb of Wind

50

Holy Water of Critical (15min) x2

PvE Defense +17 | +35 | +70

Wind Stone

120

Crystal of Wind

60

Energy filling the Wind I

Upgrade Core (Highest)

100

Extreme Holy Water (15min) x2

Upgrade Core (Ultimate)

50

Force Core (Highest)

200

Force Core (Ultimate)

100

Energy filling the Wind II

Upgrade Core (Highest)

300

Heroic Holy Water (15min) x2

Upgrade Core (Ultimate)

150

Force Core (Highest)

600

Force Core (Ultimate)

300

 

2. Boss

Collection

Mission

Item

Qty

Reward

Overall Reward

Initiation of Field Boss I

First Encounter with the Field Boss

Token of Retaliator

20

Force Gem x1

HP +25 | +50 | +100

Token of Retaliator

30

Efforts to Gain Power I

Slot Extender (Low)

  5

Force Gem x1

Upgrade Core (Medium)

50

Force Core (Medium)

100

Upgrade Core (High)

50

Force Core (High)

100

Initiation of Field Boss II

Second Encounter with the Field Boss

Token of Retaliator

20

Force Gem x1

HP +25 | +50 | +100

Token of Retaliator

30

Efforts to Gain Power II

Slot Extender (Low)

10

Force Gem x1

Upgrade Core (Medium)

50

Force Core (Medium)

100

Upgrade Core (High)

50

Force Core (High)

100

Initiation of Field Boss III

Third Encounter with the Field Boss

Token of Retaliator

20

Force Gem x1

PvE DMG Reduce +5 | +10 | +20

Token of Retaliator

30

Efforts to Gain Power III

Slot Extender (Low)

15

Force Gem x1

Upgrade Core (Medium)

50

Force Core (Medium)

100

Upgrade Core (High)

50

Force Core (High)

100

Initiation of Field Boss IV

Fourth Encounter with the Field Boss

Token of Retaliator

20

Force Gem x1

PvE DMG Reduce +5 | +10 | +20

Token of Retaliator

30

Efforts to Gain Power IV

Slot Extender (Low)

20

Force Gem x1

Upgrade Core (Medium)

50

Force Core (Medium)

100

Upgrade Core (High)

50

Force Core (High)

100

Reconnaissance of Field Boss I

Field Boss Reconnaissance Report I

Token of Retaliator

30

Force Gem x2

PvE DMG Reduce +5 | +10 | +20

Token of Retaliator

50

Active Reconnaissance Attempt I

Slot Extender (Medium)

  2

Force Gem x2

Upgrade Core (High)

50

Force Core (High)

100

Upgrade Core (Highest)

50

Force Core (Highest)

100

Reconnaissance of Field Boss II

Field Boss Reconnaissance Report II

Token of Retaliator

30

Force Gem x2

PvE DMG Reduce +5 | +10 | +20

Token of Retaliator

50

Active Reconnaissance Attempt II

Slot Extender (Medium)

  4

Force Gem x2

Upgrade Core (High)

50

Force Core (High)

100

Upgrade Core (Highest)

50

Force Core (Highest)

100

Reconnaissance of Field Boss III

Field Boss Reconnaissance Report III

Token of Retaliator

30

Force Gem x2

PvE Defense +10 | +20 | +40

Token of Retaliator

50

Active Reconnaissance Attempt III

Slot Extender (Medium)

  6

Force Gem x2

Upgrade Core (High)

50

Force Core (High)

100

Upgrade Core (Highest)

50

Force Core (Highest)

100

Reconnaissance of Field Boss IV

Field Boss Reconnaissance Report IV

Token of Retaliator

30

Force Gem x2

PvE Defense +10 | +20 | +40

Token of Retaliator

50

Active Reconnaissance Attempt IV

Slot Extender (Medium)

  8

Force Gem x2

Upgrade Core (High)

50

Force Core (High)

100

Upgrade Core (Highest)

50

Force Core (Highest)

100

Strategy of Field Boss I

Now is the Time for Strategy I

Token of Retaliator

40

Force Gem x3

PvE Defense +10 | +20 | +40

Token of Retaliator

80

First Strategy Challenge

Slot Extender (High)

  1

Force Gem x3

Upgrade Core (Highest)

50

Force Core (Highest)

100

Upgrade Core (Ultimate)

50

Upgrade Core (Ultimate)

100

Strategy of Field Boss II

Now is the Time for Strategy II

Token of Retaliator

40

Force Gem x3

PvE Defense +10 | +20 | +40

Token of Retaliator

80

Second Strategy Challenge

Slot Extender (High)

  1

Force Gem x3

Upgrade Core (Highest)

50

Force Core (Highest)

100

Upgrade Core (Ultimate)

50

Upgrade Core (Ultimate)

100

Strategy of Field Boss III

Now is the Time for Strategy III

Token of Retaliator

40

Force Gem x3

PvE Ignore Penetration +7 | +15 | +30

Token of Retaliator

80

Third Strategy Challenge

Slot Extender (High)

  2

Force Gem x3

Upgrade Core (Highest)

50

Force Core (Highest)

100

Upgrade Core (Ultimate)

50

Upgrade Core (Ultimate)

100

Strategy of Field Boss IV

Now is the Time for Strategy IV

Token of Retaliator

40

Force Gem x3

PvE Resist Crit. DMG +1% | +3% | +7%

Token of Retaliator

80

Fourth Strategy Challenge

Slot Extender (High)

  2

Force Gem x3

Upgrade Core (Highest)

50

Force Core (Highest)

100

Upgrade Core (Ultimate)

50

Upgrade Core (Ultimate)

100

 

 

E. Unified Item Upgrade UI

  1. Combine all item upgrades into a single unified UI.
  2. Item Upgrade can be done remotely via Unified Item Upgrade UI anywhere (except for certain situations)
    1. Shortcut: Shift + U
    2. Cabal Menu > Items > Unified Item Upgrade
    3. Upgrade Icon at bottom of Inventory
      1. Button name is also changed to Unified Item Upgrade
    4. Right click on Core / Repair Kit from inventory
    5. Access the specific upgrade type at Core Alchemist NPC at towns.
  3. Access to Core Alchemist NPC and perform certain types of upgrade is still available, but less convenient like the Unified Item Upgrade UI
  4. Removal of some converting / examining items at NPC:
    1. Target: Divine Converter, Chaos Converter, Epic Converter, Mirror of Observation…
    2. Changes:
      1. Old: Right click on item to trigger the conversion mode, click on target item to convert.
      2. New: Must access via Unified Item UpgradeUI

F. Force Wing – Master

1. Transcending to Master

  1. Condition: Force Wing – Epic Grade – Level 100 (Total Level 400)
  2. Transcendence Material:
    1. Essence of Wing (Epic) x20
    2. Essence of Wing (Master) x15
  3. Force Wing – Master has 100 level, on level up character will get:
    1. All Attack Up +1
    2. Defense +1
    3. HP +1

2. Level Details

Level

EXP

Accumulated EXP

Level Up Material

Training Point

Force Essence Qty.

Essence of Wing

Qty.

1

22,800,400

22,800,400

10

Epic

1

2

2

21,226,800

44,027,200

15

Epic

1

2

3

21,834,400

65,861,600

20

Epic

1

2

4

23,217,600

89,079,200

25

Epic

1

2

5

25,051,600

114,130,800

30

Epic

1

2

6

27,232,800

141,363,600

35

Epic

1

2

7

29,724,800

171,088,400

40

Epic

1

2

8

32,520,600

203,609,000

45

Epic

1

2

9

35,628,600

239,237,600

50

Master

2

2

10

39,061,400

278,299,000

55

Epic

1

2

11

42,841,400

321,140,400

60

Epic

1

2

12

46,995,200

368,135,600

65

Epic

1

2

13

51,549,400

419,685,000

70

Epic

1

2

14

56,539,000

476,224,000

75

Master

3

2

15

61,999,000

538,223,000

80

Epic

1

2

16

67,971,400

606,194,400

85

Epic

1

2

17

74,499,600

680,694,000

90

Epic

1

2

18

81,634,000

762,328,000

95

Epic

1

2

19

89,426,400

851,754,400

100

Master

4

2

20

97,935,600

949,690,000

105

Epic

1

2

21

102,734,800

1,052,424,800

110

Epic

1

2

22

108,521,000

1,160,945,800

115

Epic

1

2

23

114,595,600

1,275,541,400

120

Epic

1

2

24

120,974,000

1,396,515,400

125

Master

5

2

25

127,671,600

1,524,187,000

130

Epic

1

2

26

149,175,600

1,673,362,600

135

Epic

1

2

27

157,353,000

1,830,715,600

140

Epic

1

2

28

165,939,200

1,996,654,800

145

Epic

1

2

29

174,955,200

2,171,610,000

150

Master

6

2

30

184,422,000

2,356,032,000

155

Epic

1

2

31

162,033,200

2,518,065,200

160

Epic

1

2

32

170,734,200

2,688,799,400

165

Epic

1

2

33

179,870,600

2,868,670,000

170

Epic

1

2

34

189,463,400

3,058,133,400

175

Master

7

2

35

199,535,000

3,257,668,400

180

Epic

1

2

36

234,362,800

3,492,031,200

185

Epic

1

2

37

246,748,600

3,738,779,800

190

Epic

1

2

38

259,754,600

3,998,534,400

195

Epic

1

2

39

273,410,200

4,271,944,600

200

Master

8

2

40

287,749,000

4,559,693,600

205

Epic

1

2

41

298,226,600

4,857,920,200

210

Epic

1

2

42

299,245,800

5,157,166,000

215

Epic

1

2

43

300,281,800

5,457,447,800

220

Epic

1

2

44

301,331,800

5,758,779,600

225

Master

9

2

45

302,398,600

6,061,178,200

230

Epic

1

2

46

340,596,200

6,401,774,400

235

Epic

1

2

47

341,828,200

6,743,602,600

240

Epic

1

2

48

343,078,400

7,086,681,000

245

Epic

1

2

49

344,346,800

7,431,027,800

250

Master

10

2

50

345,632,000

7,776,659,800

255

Epic

1

2

51

362,524,400

8,139,184,200

260

Epic

1

2

52

363,903,400

8,503,087,600

265

Epic

1

2

53

365,302,000

8,868,389,600

270

Epic

1

2

54

366,718,800

9,235,108,400

275

Master

10

2

55

368,153,800

9,603,262,200

280

Epic

1

2

56

416,939,600

10,020,201,800

285

Epic

1

2

57

418,600,000

10,438,801,800

290

Epic

1

2

58

420,281,400

10,859,083,200

295

Epic

1

2

59

421,982,400

11,281,065,600

300

Master

10

2

60

423,705,800

11,704,771,400

305

Epic

1

2

61

448,926,800

12,153,698,200

310

Epic

1

2

62

450,787,400

12,604,485,600

315

Epic

1

2

63

452,670,400

13,057,156,000

320

Epic

1

2

64

454,575,800

13,511,731,800

325

Master

10

2

65

456,503,600

13,968,235,400

330

Epic

1

2

66

519,334,200

14,487,569,600

335

Epic

1

2

67

521,567,200

15,009,136,800

340

Epic

1

2

68

523,824,000

15,532,960,800

345

Epic

1

2

69

526,106,000

16,059,066,800

350

Master

10

2

70

528,413,200

16,587,480,000

355

Epic

1

2

71

564,655,000

17,152,135,000

360

Epic

1

2

72

567,162,400

17,719,297,400

365

Epic

1

2

73

569,695,000

18,288,992,400

370

Epic

1

2

74

572,255,600

18,861,248,000

375

Master

10

2

75

574,841,400

19,436,089,400

380

Epic

1

2

76

656,346,600

20,092,436,000

385

Epic

1

2

77

659,346,800

20,751,782,800

390

Epic

1

2

78

662,376,400

21,414,159,200

395

Epic

1

2

79

665,435,400

22,079,594,600

400

Master

10

2

80

668,525,200

22,748,119,800

405

Epic

1

2

81

719,516,000

23,467,635,800

410

Epic

1

2

82

722,890,000

24,190,525,800

415

Epic

1

2

83

726,296,200

24,916,822,000

420

Epic

1

2

84

729,734,600

25,646,556,600

425

Master

10

2

85

733,205,200

26,379,761,800

430

Epic

1

2

86

839,594,000

27,219,355,800

435

Epic

1

2

87

843,623,200

28,062,979,000

440

Epic

1

2

88

847,688,800

28,910,667,800

445

Epic

1

2

89

851,789,400

29,762,457,200

450

Master

10

2

90

855,927,800

30,618,385,000

455

Epic

1

2

91

926,795,800

31,545,180,800

460

Epic

1

2

92

931,334,600

32,476,515,400

465

Epic

1

2

93

935,912,600

33,412,428,000

470

Epic

1

2

94

940,529,800

34,352,957,800

475

Master

10

2

95

945,186,200

35,298,144,000

480

Epic

1

2

96

1,084,808,200

36,382,952,200

485

Epic

1

2

97

1,090,216,400

37,473,168,600

490

Epic

1

2

98

1,095,670,800

38,568,839,400

495

Epic

1

2

99

1,101,168,600

39,670,008,000

500

Master

10

2

100

-

39,670,008,000

0

Epic

0

2

 

3. Force Wing Training

Slot No.

Level

Option

Value

Training Pts.

1

1

PvP DMG Reduce

4

0

2

20

65

3

30

95

4

40

125

5

60

182

2

1

PvE Ignore Penetration

3

0

2

15

65

3

20

95

4

25

125

5

35

182

3

1

PvP Defense

14

0

2

30

35

3

50

60

4

70

85

5

110

153

4

1

PvE Defense

14

0

2

30

35

3

50

60

4

70

85

5

110

153

5

1

Resist Petrified

1%

0

2

2%

9

3

4%

13

5

6%

23

6

1

PvE Resist Crit. Rate

1%

0

5

2%

87

7

1

PvP Cancel Ignore DMG Reduce

14

0

2

30

40

3

50

65

4

70

90

5

115

160

8

1

PvE Cancel Ignore DMG Reduce

14

0

2

30

40

3

50

65

4

70

90

5

115

160

9

1

PvP All Attack Up

8

0

2

20

80

3

32

110

4

46

140

5

70

233

10

1

PvE All Skill Amp.

2%

0

2

3%

164

4

6%

285

5

13%

362

11

1

PvP Crit. DMG

3%

0

2

6%

84

4

12%

174

5

25%

272

12

1

PvE Penetration

13

0

2

17

80

3

21

110

4

26

140

5

35

233

 

4. Arrival Skill

Group

Option

Value

Group

Option

Value

1

Penetration

130

2

Ignore Penetration

200

65

100

30

50

Cancel Ignore Penetration

75

DMG Absorb

4,500

35

1800

18

900

All Attack Up

125

PvE Resist Skill Amp.

5%

90

4%

75

3%

50

2%

25

1%

Normal DMG Up

40

PvE Resist Crit. DMG

10%

32

8%

24

6%

16

4%

8

2%

 

 

G. Force Wing Dungeon – Holy Exedium

1. Add Weekly Dungeon Limit

  1. Limit number of entry for a dungeon / group of dungeon per week.
  2. Applicable now for Force Wing Dungeons.
  3. All Force Wing Dungeons share the same Weekly Dungeon Limit of 7 times, can be reset with Force Gem for 1 time (15 Force Gem).

2. Force Wing Dungeon – Holy Exedium

a. Dungeon Information

Dungeon Name

Holy Exedium

Type

Force Wing Dungeon

Requirement

Level 190+

BSLv. 11+

Force Wing Epic 100 or higher

Duration

30 minutes

Recommended CP

884,000

Entry Location

Port Lux (X23, Y25)

Entry Item

Mysterious Stone Plate

Available at NPC Unon and Remote Shop

3,000,000 Alz + Force Essence x100

Maximum Participants

2

Entry Limit

Weekly 7 times

Reset: 1, cost Force Gem x15

DP

8

 

b. Dungeon Drop

Source

Item name

Relic Box

Force Core (High)

Force Core (Highest)

Force Core (Ultimate)

Elixir of Wing (3,000,000)

Elixir of Wing (4,000,000)

Elixir of Wing (5,000,000)

Legacy Box

Force Core (High)

Force Core (Highest)

Force Core (Ultimate)

Elixir of Wing (3,000,000)

Elixir of Wing (4,000,000)

Elixir of Wing (5,000,000)

Legendary Box

Force Core (Highest)

Force Core (Ultimate)

Elixir of Wing (3,000,000)

Elixir of Wing (4,000,000)

Elixir of Wing (5,000,000)

Essence of Wing (Master)

Aurora Higgs Dominus

Fragments of Memory x2

 

c. Dungeon Achievement

Requirement

Count

Ach. Pts.

Title

Clear Holy Exedium

1

20

 

10

25

 

30

35

 

50

45

 

100

 

The Faded Temple Beyond the Gate
HP + 10

200

55

 

300

70

 

500

 

Purification of the Suspicious Sanctuary
HP +20

700

95

 

1000

 

The Stalker Beyond Glory
HP +30

H. Mercenary Renewal

Mercenary Renewal

1. Mercenary UI Renewal

  1. Change of existing UI of tabs into category-based UI:
  2. By selecting a category on the left area, all mercenaries under that group will be displayed in the centre area. Select a mercenary to view detailed information on the right area.
    1. For all mercenaries:
      1. Upgrade
      2. Rank Up
    2. For "Transcendence" mercenaries:
      1. Upgrade
      2. Rank Up
      3. Craft
      4. "Release" button, to turn the current Transcendence mercenary into a card in inventory.
    3. Mercenary can be registered into Quick Slot for accessing faster as usual.

2. Mercenary Level Up

a. Overview

  1. All mercenaries now can Level Up and Rank Up. Per Rank there will be 10 Levels.
  2. Different materials will be consumed for Level Up a Mercenary:
    1. Contract Mercenary: Orb of Contract
    2. Trust Mercenary: Orb of Trust
    3. Dazzlement Mercenary: Orb of Dazzlement
    4. Transcendence Mercenary: Mercenary Card Piece (same like before)
  3. Level Up is not 100% successful:
    1. If the Level Up is successful, Level of the Mercenary will be increased by 1 and Stats will be increased.
    2. If the Level Up is failed, nothing happens (material will still be consumed).

b. Required Materials for Level Up

Rank

Level

Contract

Trust

Dazzlement

Transcendence

From

To

Orb of Contract

Orb of Trust

Orb of Dazzlement

Mercenary Card Piece

1

1

2

10

10

10

5

2

3

10

15

10

5

3

4

10

20

10

10

4

5

20

25

20

10

5

6

20

30

20

15

6

7

20

35

20

15

7

8

30

40

30

20

8

9

30

45

30

25

9

10

30

50

30

30

2

1

2

10

10

10

5

2

3

10

15

10

5

3

4

10

20

10

10

4

5

20

25

20

10

5

6

20

30

20

15

6

7

20

35

20

15

7

8

30

40

30

20

8

9

30

45

30

25

9

10

30

50

30

30

3

1

2

10

10

10

5

2

3

10

15

10

5

3

4

10

20

10

10

4

5

20

25

20

10

5

6

20

30

20

15

6

7

20

35

20

15

7

8

30

40

30

20

8

9

30

45

30

25

9

10

30

50

30

30

4

1

2

 

10

 

5

2

3

 

15

 

5

3

4

 

20

 

10

4

5

 

25

 

10

5

6

 

30

 

15

6

7

 

35

 

15

7

8

 

40

 

20

8

9

 

45

 

25

9

10

 

50

 

30

5

1

2

 

 

 

10

2

3

 

 

 

20

3

4

 

 

 

30

4

5

 

 

 

40

5

6

 

 

 

50

6

7

 

 

 

60

7

8

 

 

 

70

8

9

 

 

 

80

9

10

 

 

 

90

 

c. Stats per Level Up

Type

Skill Group

Mercenary

Stats Increase per Level Up based on Rank

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Contract

Single Passive

Corrupted Warrior / Blader / Wizard / Force Archer

Attack Rate +2

Attack Rate +2

Attack Rate +2

-

-

Corrupted Force Shielder / Force Blader

Defense Rate +2

Defense Rate +2

Defense Rate +2

-

-

Trust

Single Passive

Yuan

Crit. DMG +0.1%

Crit. DMG +0.1%

Crit. DMG +0.1%

Crit. DMG +0.1%

-

 

All Attack Up +2

All Attack Up +2

All Attack Up +3

-

 

Normal DMG UP +0.2%

Normal DMG UP +0.3%

Normal DMG UP +0.4%

-

 

 

All Skill Amp. +0.1%

All Skill Amp. +0.3%

-

 

 

Penetration +2

Penetration +2

-

Arionel

 

HP +10

HP +15

HP +20

-

 

DMG Reduce +2

DMG Reduce +2

DMG Reduce +3

-

 

 

Ignore Penetration +3

Ignore Penetration +4

-

Solo Snowman

All Attack Up +1

All Attack Up +1

All Attack Up +1

All Attack Up +1

-

Attack Rate +2

Attack Rate +2

Attack Rate +2

Attack Rate +3

-

All Skill Amp. +0.1%

All Skill Amp. +0.1%

All Skill Amp. +0.1%

All Skill Amp. +0.1%

-

Couple Snowman

Defense +1

Defense +1

Defense +1

Defense +1

-

Defense Rate +2

Defense Rate +2

Defense Rate +2

Defense Rate +2

-

HP +10

HP +10

HP +10

HP +10

-

DMG Reduce +1

DMG Reduce +1

DMG Reduce +1

DMG Reduce +1

-

Max Lv. Rabbit

All Attack Up +1

All Attack Up +1

All Attack Up +1

All Attack Up +1

-

Defense +1

Defense +1

Defense +1

Defense +1

-

Crit. DMG +0.1%

Crit. DMG +0.1%

Crit. DMG +0.1%

Crit. DMG +0.1%

-

All Skill Amp. +0.1%

All Skill Amp. +0.1%

All Skill Amp. +0.1%

All Skill Amp. +0.1%

-

Dazzlement

Party Passive

Dazzled Zatellerean

HP Absorb +0.1%

HP Absorb +0.1%

HP Absorb +0.1%

-

-

Dazzled Perzen Bhha

Crit. DMG +0.1%

Crit. DMG +0.1%

Crit. DMG +0.1%

-

-

Dazzled Bricry

MP +1

MP +2

MP +2

-

-

Dazzled Druga

HP +5

HP +5

HP +5

-

-

Dazzled Syarsor

Defense +1.5

Defense +1.5

Defense +1.5

-

-

Dazzled Angelo

All Attack Up +1

All Attack Up +1

All Attack Up +1

-

-

Transcendence

Single Trigger

Leedy / Aizhan

Defense +1

Defense +3

Defense +3

Defense +3

Defense +4

Defense Rate +2

Defense Rate +3

Defense Rate +4

Defense Rate +4

Defense Rate +6

 

HP +10

HP +10

HP +15

HP +20

 

HP Absorb +0.2%

HP Absorb +0.4%

HP Absorb +1%

HP Absorb +2%

 

 

DMG Reduce +1

DMG Reduce +2

DMG Reduce +3

 

 

 

Ignore Penetration +7

Ignore Penetration +8

Skalid / Elena

All Attack Up +1

All Attack Up +1

All Attack Up +1

All Attack Up +2

All Attack Up +3

Attack Rate +2

Attack Rate +2

Attack Rate +2

Attack Rate +3

Attack Rate +5

 

Crit. DMG +0.1%

Crit. DMG +0.1%

Crit. DMG +0.3%

Crit. DMG +0.4%

 

 

All Skill Amp. +0.1%

All Skill Amp. +0.2%

All Skill Amp. +0.3%

 

 

Accuracy +2

Accuracy +5

Accuracy +6

 

 

 

Penetration +1

Penetration +2

 

3. Mercenary Rank Up

a. Overview

  1. When a Mercenary reached Level 10, it can be Rank Up.
  2. Rank Up is 100% successful.
  3. Maximum Rank depends on Mercenary Type:
    1. Contract / Dazzlement: Maximum Rank 3
    2. Trust: Maximum Rank 4
    3. Transcendence: Maximum Rank 5

b. Required Materials for Level Up

Rank

Contract

Trust

Dazzlement

Transcendence

From

To

Training Stone

1

2

20

10

10

20

2

3

30

30

20

50

3

4

 

60

 

80

4

5

 

 

 

120

 

c. Stats per Rank Up

    1. Contract Mercenary:

Category

Skill Group

Stats

Stats Increase per Rank Up

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Corrupted Warrior

Basic

Attack

750

950

1,250

-

-

Crit. DMG

10%

20%

35%

-

-

Single Passive

Attack

30

40

50

-

-

Attack Rate

80

100

122

-

-

Corrupted Blader

Basic

Attack

700

900

1,200

-

-

Crit. DMG

50%

60%

75%

-

-

Single Passive

Sword Skill Amp.

3%

4%

5%

-

-

Attack Rate

80

100

122

-

-

Corrupted Wizard

Basic

Attack

750

950

1,250

-

-

Crit. DMG

10%

20%

35%

-

-

Single Passive

Magic Attack

30

40

50

-

-

Attack Rate

80

100

122

-

-

Corrupted Force Archer

Basic

Attack

770

970

1,270

-

-

Crit. DMG

50%

60%

75%

-

-

Single Passive

Magic Skill Amp.

3%

4%

5%

-

-

Attack Rate

80

100

122

-

-

Corrupted Force Shielder

Basic

Attack

650

850

1,150

-

-

Crit. DMG

100%

110%

125%

-

-

Single Passive

Defense

30

40

50

-

-

Defense Rate

200

220

242

-

-

Corrupted Force Blader

Basic

Attack

700

900

1,200

-

-

Crit. DMG

45%

55%

70%

-

-

Single Passive

HP

300

400

500

-

-

Defense Rate

200

220

242

-

-


    1. Trust Mercenary:

Category

Skill Group

Stats

Stats Increase per Rank Up

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Yuan

Basic

Attack

2,000

2,100

2,300

2,600

-

Crit. Rate

75%

80%

85%

90%

-

Crit. DMG

500%

520%

550%

600%

-

Single Passive

Crit. DMG

4%

5%

6%

7.10%

-

All Attack Up

-

5

24

43

-

All Skill Amp.

-

-

1%

2.30%

-

Penetration

-

-

5

27

-

Arionell

Single Passive

SP Regen

50

55

60

70

-

HP

-

20

110

270

-

DMG Reduce

-

2

20

43

-

Ignore Penetration

-

-

5

34

-

Single Trigger

Heal
(when HP <= 50%)

400

500

700

1,000

-

Rin

Basic

Attack

8,900

9,000

9,200

9,500

-

Crit. Rate

5%

10%

15%

20%

-

Crit. DMG

50%

70%

100%

150%

-

Single Passive

Normal DMG

6%

8%

11%

15.50%

-

Ignore DMG Reduce

-

20

40

74

-

Penetration

-

-

5

27

-

Boss All Attack Up

-

-

-

2%

-

Freed

Single Passive

HP

50

150

350

640

-

Defense

21

32

53

84

-

EXP

10%

20%

30%

50%

-

Box Drop Rate

10%

20%

30%

50%

-

Party Passive

All Attack Up

10

20

30

40

-

Black Bard

Single Passive

HP

50

150

350

640

-

DMG Reduce

5

16

28

41

-

Drop Rate

5%

10%

15%

20%

-

Alz Drop Amount

5%

10%

15%

20%

-

Party Passive

Defense

20

40

60

80

-

Solo Snowman

Basic

Attack

1,000

1,100

1,300

1,600

-

Crit. Rate

20%

25%

30%

35%

-

Crit. DMG

50%

70%

100%

150%

-

Single Passive

All Attack Up

20

30

40

51

-

Attack Rate

50

70

90

123

-

All Skill Amp.

2%

3%

4%

5.10%

-

Couple Snowman

Basic

Attack

700

800

1,000

1,300

-

Crit. Rate

20%

25%

30%

35%

-

Crit. DMG

50%

70%

100%

150%

-

Single Passive

Defense

30

40

50

61

-

Defense Rate

100

120

140

162

-

HP

100

200

300

410

-

DMG Reduce

20

30

40

51

-

Max Lv. Rabbit

Basic

Attack

1,000

1,100

1,300

1,600

-

Crit. Rate

30%

35%

40%

45%

-

Crit. DMG

200%

220%

250%

300%

-

Single Passive

All Attack Up

10

20

30

41

-

Defense

10

20

30

41

-

Crit. DMG

1%

2%

3%

4.10%

-

All Skill Amp.

1%

2%

3%

4.10%

-

Unstable Yuan

Basic

Attack

980

1,080

1,280

1,580

-

Crit. DMG

250%

270%

300%

350%

-

Unstable Arionell

Single Passive

HP

100

200

300

410

-

Unstable Rin

Basic

Attack

1,680

1,780

1,980

2,280

-

Crit. DMG

10%

30%

60%

110%

-

Unstable Freed

Single Passive

HP

100

200

300

410

-

Unstable Black Bard

Single Passive

HP

100

200

300

410

-


    1. Dazzlement Mercenary:

Category

Skill Group

Stats

Stats Increase per Rank Up

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Dazzled Zatellerean

Basic

Attack

950

1,150

1,450

-

-

Crit. DMG

50%

60%

75%

-

-

Party Passive

HP Aborb Up

1%

2%

3.10%

-

-

Dazzled Perzen Bhha

Basic

Attack

1,440

1,640

1,940

-

-

Crit. DMG

20%

30%

45%

-

-

Party Passive

Crit. DMG

3%

4%

5.10%

-

-

Dazzled Bricry

Basic

Attack

1,120

1,320

1,620

-

-

Crit. DMG

50%

60%

75%

-

-

Party Passive

MP

50

60

82

-

-

Dazzled Druga

Basic

Attack

1,140

1,340

1,640

-

-

Crit. DMG

20%

30%

45%

-

-

Party Passive

HP

50

100

155

-

-

Dazzled Syarsor

Basic

Attack

1,445

1,645

1,945

-

-

Crit. DMG

40%

50%

65%

-

-

Party Passive

Defense

5

20

36.5

-

-

Dazzled Angelo

Basic

Attack

1,540

1,740

2,040

-

-

Crit. DMG

20%

30%

45%

-

-

Party Passive

All Attack Up

5

15

26

-

-


    1. Transcendence Mercenary:

Category

Skill Group

Stats

Stats Increase per Rank Up

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Leedy / Aizhan

Single Trigger

Defense

10

20

50

83

114

Defense Rate

12

33

60

104

146

HP

-

10

110

215

370

HP Steal per Hit

-

3.2

6.4

11

22

DMG Reduce

-

-

30

42

63

Ignore Penetration

-

-

-

17

88

Skalid / Elena

Single Trigger

All Attack Up

10

20

31

42

63

Attack Rate

10

30

50

73

105

Crit. DMG

-

1.10%

3.10%

5.30%

8.40%

All Skill Amp.

-

-

2.10%

4.20%

6.30%

Accuracy

-

-

12

35

86

Penetration

-

-

-

1

12

 

4. Mercenary Bonding

a. Concept

  1. A new feature that shows your character bonding level with a group of Mercenaries.
  2. When a character summons a Mercenary for 10 seconds, character will gain 01 Bonding EXP with that group.
  3. Growing the Bonding EXP will result in growing the Bonding Grade. There are total 05 Bonding Grades.
  4. By reaching the Bonding Grade, specific effects will be granted. Those effects are called Mercenary Support Effect, and those will be added into character overall stats even when the mercenaries of that group are not summoned.

b. Bonding EXP & Grade

Bonding Grade

1

2

3

4

5

Bonding EXP

3,000

6,000

12,000

24,000

42,000

 

c. Mercenary Support Effect

 

Mercenary Group

Stats

Bonding Grade

1

2

3

4

5

Corrupted Warrior
Corrupted Wizard

Attack Rate

10

20

30

30

30

All Attack Up

 

 

 

5

12

Corrupted Blader
Corrupted Force Archer

Attack Rate

10

20

30

40

40

All Skill Amp.

 

 

 

 

1%

Corrupted Force Shielder
Corrupted Force Blader

HP

20

30

50

50

50

Defense

 

 

 

5

15

Yuan / Rin

Normal DMG Up

2%

3%

5%

5%

5%

Crit. DMG

 

 

 

1%

3%

Arionell / Freed / Black Bard

Ignore Penetration

10

20

30

30

30

DMG Reduce

 

 

 

10

30

Solo Snowman
Couple Snowman
Max Lv. Rabbit

Defense

10

20

30

30

30

All Attack Up

 

 

 

10

25

Dazzled Zatellerean
Dazzled Perzen Bhha

HP

10

20

30

50

75

Dazzled Bricry
Dazzled Druga

MP

10

20

30

30

30

HP

 

 

 

40

74

Dazzled Syarsor
Dazzled Angelo

Defense

5

10

15

15

15

All Attack Up

 

 

 

5

10

Leedy / Aizhan

Defense Rate

40

60

100

100

100

DMG Reduce

 

 

 

10

20

Skalid / Elena

Attack Rate

20

40

80

80

80

Penetration

 

 

 

5

15

 

5. Comprehensive Stats of Mercenaries

a. Contract Mercenary

Mercenary

Skill Group

Stats

Rank 1

Rank 2

Rank 3

Lv.1

Lv.10

Lv.1

Lv.10

Lv.1

Lv.10

Corrupted Warrior

Basic

Attack

750

950

1,250

Attack Success Rate

50%

50%

50%

Crit. Rate

10%

10%

10%

Crit. DMG

10%

20%

35%

Single Passive

Attack

30

40

50

Attack Rate

80

98

100

118

122

140

Corrupted Blader

Basic

Attack

700

900

1,200

Attack Success Rate

80%

80%

80%

Crit. Rate

15%

15%

15%

Crit. DMG

50%

60%

75%

Single Passive

Sword Skill Amp.

3%

4%

5%

Attack Rate

80

98

100

118

122

140

Corrupted Wizard

Basic

Attack

750

950

1,250

Attack Success Rate

60%

60%

60%

Crit. Rate

10%

10%

10%

Crit. DMG

10%

20%

35%

Single Passive

Magic Attack

30

40

50

Attack Rate

80

98

100

118

122

140

Corrupted Force Archer

Basic

Attack

770

970

1,270

Attack Success Rate

70%

70%

70%

Crit. Rate

20%

20%

20%

Crit. DMG

50%

60%

75%

Single Passive

Magic Skill Amp.

3%

4%

5%

Attack Rate

80

98

100

118

122

140

Corrupted Force Shielder

Basic

Attack

650

850

1,150

Attack Success Rate

50%

50%

50%

Crit. Rate

30%

30%

30%

Crit. DMG

100%

110%

125%

Single Passive

Defense

30

40

50

Defense Rate

200

218

220

238

242

260

Corrupted Force Blader

Basic

Attack

700

900

1,200

Attack Success Rate

60%

60%

60%

Crit. Rate

20%

20%

20%

Crit. DMG

45%

55%

70%

Single Passive

HP

300

400

500

Defense Rate

200

218

220

238

242

260

 

b. Trust Mercenary

Mercenary

Skill Group

Stats

Rank 1

Rank 2

Rank 3

Rank 4

Lv.1

Lv.10

Lv.1

Lv.10

Lv.1

Lv.10

Lv.1

Lv.10

Yuan

Basic

Attack

2,000

2,100

2,300

2,600

Attack Success Rate

99%

99%

99%

99%

Crit. Rate

75%

80%

85%

90%

Crit. DMG

500%

520%

550%

600%

Single Passive

Crit. DMG

4%

4.90%

5%

5.90%

6%

6.90%

7.10%

8%

All Attack Up

-

-

5

23

24

42

43

70

All Skill Amp.

-

-

-

-

1%

1.90%

2.30%

5%

Cancel Ignore Penetration

-

-

-

-

5

23

27

45

Arionell

Single Passive

SP Regen

50

55

60

70

HP

-

20

110

110

245

270

450

DMG Reduce

-

-

2

20

20

38

43

70

Ignore Penetration

-

-

-

-

5

32

34

70

Single Trigger

Heal
(when HP <= 50%)

400

500

700

1,000

Rin

Basic

Attack

8,900

9,000

9,200

9,500

Attack Success Rate

90%

90%

90%

90%

Crit. Rate

5%

10%

15%

20%

Crit. DMG

50%

70%

100%

150%

Single Passive

Normal DMG Up

6%

7.80%

8%

######

11%

######

######

20%

Ignore DMG Reduce

-

-

20

38

40

67

74

110

Penetration

-

-

-

-

5

23

27

45

Boss All Attack Up

-

-

-

-

-

-

2%

20%

Freed

Single Passive

HP

50

140

150

330

350

620

640

1,000

Defense

21

30

32

50

53

80

84

120

EXP

10%

20%

30%

50%

Box Drop Rate

10%

20%

30%

50%

Party Passive

All Attack Up

10

20

30

40

Black Bard

Single Passive

HP

50

140

150

330

350

620

640

1,000

DMG Reduce

5

14

16

25

28

37

41

50

Drop Rate

5%

10%

15%

20%

Alz Drop Amount

5%

10%

15%

20%

Party Passive

Defense

20

40

60

80

Solo Snowman

Basic

Attack

1,000

1,100

1,300

1,600

Attack Success Rate

90%

90%

90%

90%

Crit. Rate

20%

25%

30%

35%

Crit. DMG

50%

70%

100%

150%

Single Passive

All Attack Up

20

29

30

39

40

49

51

60

Attack Rate

50

68

70

88

90

118

123

150

All Skill Amp.

2%

2.90%

3%

3.90%

4%

4.90%

5.10%

6%

Single Trigger

Attack Rate + 1,500 / Accuracy +500
(When using an offensive effector skill. Duration 20 seconds)

Couple Snowman

Basic

Attack

700

800

1,000

1,300

Attack Success Rate

90%

90%

90%

90%

Crit. Rate

20%

25%

30%

35%

Crit. DMG

50%

70%

100%

150%

Single Passive

Defense

30

39

40

49

50

59

61

70

Defense Rate

100

118

120

138

140

158

162

180

HP

100

190

200

290

300

390

410

500

DMG Reduce

20

29

30

39

40

49

51

60

Party Passive

HP

100

SP Regen

20

Max Lv. Rabbit

Basic

Attack

1,000

1,100

1,300

1,600

Attack Success Rate

100%

100%

100%

100%

Crit. Rate

30%

35%

40%

45%

Crit. DMG

200%

220%

250%

300%

Single Passive

All Attack Up

10

19

20

29

30

39

41

50

Defense

10

19

20

29

30

39

41

50

Crit. DMG

1%

1.90%

2%

2.90%

3%

3.90%

4.10%

5%

All Skill Amp.

1%

1.90%

2%

2.90%

3%

3.90%

4.10%

5%

Party Passive

Crit. DMG

2%

Single Trigger

Evasion +8,000
(When Evasion Potion ends. Duration 10 seconds)

Unstable Yuan

Basic

Attack

980

1,080

1,280

1,580

Attack Success Rate

50%

50%

50%

50%

Crit. Rate

75%

75%

75%

75%

Crit. DMG

250%

270%

300%

350%

Unstable Arionell

Single Passive

HP

100

190

200

290

300

390

410

500

Party Active

SP Regen

200

Unstable Rin

Basic

Attack

1,680

1,780

1,980

2,280

Attack Success Rate

70%

70%

70%

70%

Crit. Rate

5%

5%

5%

5%

Crit. DMG

10%

30%

60%

110%

Unstable Freed

Single Passive

HP

100

190

200

290

300

390

410

500

Party Active

All Attack Up

5% (up to 50)

Unstable Black Bard

Single Passive

HP

100

190

200

290

300

390

410

500

Party Active

Defense

5% (up to 75)

c. Dazzlement

Mercenary

Skill Group

Stats

Rank 1

Rank 2

Rank 3

Lv.1

Lv.10

Lv.1

Lv.10

Lv.1

Lv.10

Dazzled Zatellerean

Basic

Attack

950

1,150

1,450

Attack Success Rate

75%

75%

75%

Crit. Rate

20%

20%

20%

Crit. DMG

50%

60%

75%

Party Passive

HP Absorb

1%

1.90%

2%

2.90%

3.10%

4%

HP Steal per Hit

15

Dazzled Perzen Bhha

Basic

Attack

1,440

1,640

1,940

Attack Success Rate

75%

75%

75%

Crit. Rate

10%

10%

10%

Crit. DMG

20%

30%

45%

Party Passive

Crit. DMG

3%

3.90%

4%

4.90%

5.10%

6%

Crit. Rate

1%

Dazzled Bricry

Basic

Attack

1,120

1,320

1,620

Attack Success Rate

75%

75%

75%

Crit. Rate

20%

20%

20%

Crit. DMG

50%

60%

75%

Party Passive

MP

50

59

60

78

82

100

HP

200

Dazzled Druga

Basic

Attack

1,140

1,340

1,640

Attack Success Rate

75%

75%

75%

Crit. Rate

20%

20%

20%

Crit. DMG

20%

30%

45%

Party Passive

HP

50

95

100

145

155

200

HP Auto Heal

20

Dazzled Syarsor

Basic

Attack

1,445

1,645

1,945

Attack Success Rate

75%

75%

75%

Crit. Rate

20%

20%

20%

Crit. DMG

40%

50%

65%

Party Passive

Defense

5

18.5

20

33.5

36.5

50

All Attack Up

10

Dazzled Angelo

Basic

Attack

1,540

1,740

2,040

Attack Success Rate

75%

75%

75%

Crit. Rate

20%

20%

20%

Crit. DMG

20%

30%

45%

Party Passive

All Attack Up

5

14

15

24

26

35

Defense

10

d. Transcendence

Mercenary

Skill Group

Stats

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Lv.1

Lv.10

Lv.1

Lv.10

Lv.1

Lv.10

Lv.1

Lv.10

Lv.1

Lv.10

Leedy / Aizhan

Single Trigger

Defense

10

19

20

47

50

77

83

110

114

150

Defense Rate

12

30

33

60

60

96

104

140

146

200

HP

-

-

10

100

110

200

215

350

370

550

HP Steal per Hit

-

-

3.2

5

6.4

10

11

20

22

40

DMG Reduce

-

-

-

-

30

39

42

60

63

90

Ignore Penetration

-

-

-

-

-

-

17

80

88

160

Skalid / Elena

Single Trigger

All Attack Up

10

19

20

29

31

40

42

60

63

90

Attack Rate

10

28

30

48

50

68

73

100

105

150

Crit. DMG

-

-

1.10%

2%

3.10%

4%

5.30%

8%

8.40%

12%

All Skill Amp.

-

-

-

-

2.10%

3%

4.20%

6%

6.30%

9%

Accuracy

-

-

-

-

12

30

35

80

86

140

Penetration

-

-

-

-

-

-

1

10

12

30

 

6. Other Changes

  1. Change of Mercenary Summon cooldown from 10 seconds to 1 second.
  2. Changes of Event Mercenaries:
    1. Change name from [ Event ~ ] to [ Unstable ~ ]
    2. Change appearance & summon icons for Unstable Yuan / Rin / Freed / Black Bard.
  3. Add new items in NPC Shop:
    1. Target NPC: Deighton – Grocer / Bloody Ice & Remote Shop.
    2. Items:
      1. Orb of Contract:
        1. 7,000,000 Alz & 300 AP
      2. Orb of Dazzlement:
        1. 7,000,000 Alz & 20 DP
      3. Purchase Limit: 10 / week
      4. Property: Account Non-Transferable.
    3. Add new effect for Premium services:
      1. Able to summon up to 4 mercenaries.
      2. Able to summon mercenaries from the same category.

I. Others

1. Add New Force Codes

Force Code

Explanation

Notes

Elite DMG Up

Increased Damage on Elite Monster based on certain %

New Stats

Boss DMG Up

Increased Damage on Boss Monster based on certain %

New Stats

Elite All Attack Up

Increased Damage on Elite Monster by increasing character Attack by %

New Stats

Boss All Attack Up

Increased Damage on Boss Monster by increasing character Attack by %

New Stats

 

2. Add Extraction of some items

    1. Target:
      1. Essence Runes
      2. Weapon / Armor Option Scrolls
      3. Upgrade Cores
    2. Mechanism: Like existing item extraction.
    3. Details:

Group

Extraction Result

Source Item

Item

Qty

Notes

Essence Runes

Alz Drop Amount

Alz Drop Rate

Alz Bomb Chance

Resist Down

Resist Knockback

Resist Stun

EXP

Skill EXP

Party EXP

Defense Rate

Rune Essence

1

 

Defense

STR

INT

DEX

Rune Essence

2

 

Attack Rate

Rune Essence

3

 

HP

MP

MP Steal

MP Steal per Hit

Rune Essence

4

 

HP Steal

HP Steal per Hit

Rune Essence

5

 

Defense Rate II

Attack Rate II

Rune Essence

6

 

Attack

Magic Attack

Rune Essence

8

 

Crit. DMG

Max Crit. Rate

Rune Essence

10

 

Sword Skill Amp.

Magic Skill Amp.

Defense II

HP II

Rune Essence

12

 

Resist Crit. DMG

Resist Skill Amp.

EXP II

Rune Essence

15

 

Option Scrolls

Weapon Option Scroll (Low)

Armor Option Scroll (Low)

Scroll Essence

1

 

Weapon Option Scroll (Medium)

Armor Option Scroll (Medium)

Scroll Essence

2

2-3 for some options

Weapon Option Scroll (High)

Armor Option Scroll (High)

Scroll Essence

4

4-5 for some options

Weapon Option Scroll (Highest)

Armor Option Scroll (Highest)

Scroll Essence

8

8-11 for some options

Weapon Option Scroll (Ultimate)

Armor Option Scroll (Ultimate)

Scroll Essence

12

12-16 for some options

Upgrade Core

Upgrade Core (Low)

Upgrade Essence

1

 

Upgrade Core (Medium)

Upgrade Essence

2

 

Upgrade Core (High)

Upgrade Essence

4

 

Upgrade Core (Highest)

Upgrade Essence

8

 

Upgrade Core (Ultimate)

Upgrade Essence

14

96    

 

3. Additions & Changes to PK activities in the field.

  1. Add notification when someone attack player’s character in PK-able maps, such as during World Ruler Boss.
    1. When there is no World Ruler Boss active, if your character is dead due to PK, a notification will be displayed:
      1. Death due to attack from "Character Name".
    2. When there is World Ruler Boss active, once every minute, there will be notifications for:
      1. Your character is being attacked:
        1. Your character is being attacked by "Character Name".
      2. Your character is dead:
        1. Death due to attack from "Character Name".
  2. Disable /follow command for PK-able maps and Mission Battle maps.

 

 

II. Changes

 

A. PvE Improvements

1. Separation of PvE and PvP Stats

a. Separation of existing stats

  1. Target:
    1. Resist Crit. Rate
    2. Resist Crit. DMG
    3. Resist Skill Amp.
  2. Details:

Force Code

Explanation

Notes

Resist Crit. Rate

Resist Crit. Rate, applicable for both PvE and PvP

New Stats

Resist Crit. DMG

Resist Crit. DMG, applicable for both PvE and PvP

New Stats

Resist Skill Amp.

Resist Skill Amp., applicable for both PvE and PvP

New Stats

PvP Resist Crit. Rate

Resist Crit. Rate, applicable for PvP

Convert from old stats

Resist Crit. Rate

PvP Resist Crit. DMG

Resist Crit. DMG, applicable for PvP

Convert from old stats

Resist Crit. DMG

PvP Resist Skill Amp.

Resist Skill Amp., applicable for PvP

Convert from old stats

Resist Skill Amp.

PvE Resist Crit. Rate

Resist Crit. Rate, applicable for PvE

New Stats

PvE Resist Crit. DMG

Resist Crit. DMG, applicable for PvE

New Stats

PvE Resist Skill Amp.

Resist Skill Amp., applicable for PvE

New Stats

b. Change the existing Resist stats to PvP Resist

  1. Old Target Stats:
    1. Resist Crit. Rate
    2. Resist Crit. DMG
    3. Resist Skill Amp.
  2. Target of Changes:
    1. Essence Runes with mentioned stats
    2. Stats in Achievement Titles with mentioned stats
    3. Skills with mentioned stats
    4. Other Items:
      1. Belt of Prevent +X
      2. Belt of Damp +X
      3. Amulet of Resist +X
      4. Eroding Perius’ Earring
      5. Charms & Related Combined Charms
      6. Epaulet of Laws
      7. Holy Water of Resistance
      8. Artifact of Twilight
    5. Epic / Slot Options:
      1. Resist stats from Craftsman’s / Master’s items
      2. Bike Epic / Slot Options
    6. Related Collections
    7. Divine Upgrade Stats
    8. Force Wing Training
    9. Honor Medal
    10. Merit Mastery
    11. Anima Mastery
    12. Overlord / Myth Mastery
    13. Stellar Link
    14. Flag War Bonus

2. Monster Critical Attack

  1. Each monster has a specific Crit. Rate, if the Critical Attack happens additional damage will be dealt.
  2. New Force Codes affect the monster damage, including:
    1. PvE Resist Crit. Rate
    2. PvE Resist Crit. DMG
    3. PvE Resist Skill Amp.
  3. On Critical Attack the damage will be shown in red colour.

3. Dungeons Balancing

Dungeons

Changes

Hazardous Valley (Awakened)

Forgotten Temple B2F (Awakened)

Illusion Castle: Underworld (Apocrypha)

Illusion Castle: Radiant Hall (Apocrypha)

Holia Keldrasil / Holia Shrine

Tower of the Dead B3F

Tower of the Dead B2F (Part 2)

Devil’s Tower / Devil’s Tower (Part 2)

Mirage Island / Edge of Phantom

Acheron Arena / Abandoned City

Flame Nest / Ancient Tomb

Frozen Canyon / Terminus Machina

Garden of Dust

Increase Attack Rate, Defense Rate

Adjust Accuracy, Evasion

Increase Defense, DMG Reduce, Ignore Penetration

Adjust Attack, Penetration, Ignore DMG Reduce

Unify minimum / maximum Attack

Add Critical Attack

Garden of Dust

Decrease HP

Forgotten Temple B3F

Mirage Island (Awakened)

Celestia

Purifier of the Woods

Automata Lab SCA-76

Decrease significantly Defense Rate, Accuracy, Evasion

Increase slightly Attack Rate, Defense Rate

Adjust Accuracy, Evasion

Increase Defense, DMG Reduce, Ignore Penetration

Increase Penetration, Ignore DMG Reduce

Increase Attack for normal monsters

Decrease significantly Attack for boss monsters

Purifier of the Woods

Decrease Defense Rate (boss monsters)

Automata Lab SCA-76

Decrease Defense Rate for boss monsters

Decrease significantly Attack for all monsters

Chaos Arena Lv. 7

Increase Attack Rate of Dr. Mazel

Tower of the Dead B4F

Decrease HP of all monsters

Decrease significantly Attack of all monsters

Add Critical Attack

Hazardous Valley (Awakened)

Forgotten Temple B2F (Awakened)

Illusion Castle: Underworld (Apocrypha)

Illusion Castle: Radiant Hall (Apocrypha)

Holia Keldrasil / Holia Shrine

Tower of the Dead B3F

Tower of the Dead B2F (Part 2)

Devil’s Tower / Devil’s Tower (Part 2)

Mirage Island / Edge of Phantom

Acheron Arena / Abandoned City

Flame Nest / Ancient Tomb

Frozen Canyon / Terminus Machina

Garden of Dust

Forgotten Temple B3F

Mirage Island (Awakened)

Slightly reduced the Crit. Rate.

Slightly reduced Ignore DMG Reduce.

General

Decrease HP

Decrease significantly Critical Attack

 

4. Battle Mode Balancing

a. Add new stats to Battle Mode 2

Class

WA

BL

WI

FA

FS

FB

GL

FG

DM

PvE Defense

280

220

180

200

300

240

270

200

180

PvE Defense Rate

700

300

900

850

660

500

700

850

900

b. Add new stats to Battle Mode 3

Class

WA

BL

WI

FA

FS

FB

GL

FG

DM

PvE Defense

380

320

280

300

400

340

370

300

280

PvE DMG Reduce

60

70

90

100

50

70

60

100

90

c. Battle Mode Stats via Skill Transcendence

    1. Stats in the table below are at maximum level.
    2. Stats are marked in RED are increased.
    3. Battle Mode 1:

Class

Stats

WA

BL

WI

FA

FS

FB

GL

FG

DM

Activation Skill

HP

500

360

260

300

400

380

420

280

340

Attack 1

All Attack Up

105

65

110

90

75

85

90

95

100

Attack Rate

200

290

290

300

290

290

200

180

180

Accuracy

 

 

 

65

 

 

 

95

 

Defense 1

HP Auto Heal

30

 

 

 

 

 

 

 

24

Defense Rate

 

270

230

95

 

190

160

170

170

Ignore Penetration

 

 

 

 

30

 

 

 

 

DMG Reduce

 

 

 

 

 

 

32

 

 

Attack 2

Penetration

20

 

30

 

 

 

15

15

 

Sword Skill Amp.

 

5%

 

 

 

2%

2%

 

 

Magic Skill Amp.

 

 

 

2%

 

 

 

 

2%

Crit. DMG

 

5%

 

8%

8%

7%

 

6%

 

Ignore Resist Skill Amp.

 

 

 

 

 

 

 

 

1%

Cancel Ignore Penetration

 

 

 

 

 

 

 

 

15

Defense 2

Defense

140

110

95

100

155

115

135

105

105

Evasion

 

100

 

 

 

70

 

 

 

Ignore Accuracy

 

 

 

 

 

110

 

 

 


    1. Battle Mode 2:

Class

Stats

WA

BL

WI

FA

FS

FB

GL

FG

DM

Activation Skill

HP

600

400

300

340

480

420

500

320

380

Attack 1

All Attack Up

115

70

120

95

85

90

95

100

 

Attack Rate

260

260

300

320

310

310

260

190

260

Accuracy

 

 

 

 

 

 

 

125

 

Magic Skill Amp.

 

 

 

 

 

 

 

 

2%

Defense 1

HP Auto Heal

45

 

 

 

 

 

 

 

36

Defense Rate

 

310

270

200

 

215

 

175

300

Ignore Penetration

 

 

 

 

35

 

 

 

 

DMG Reduce

 

 

 

 

 

 

35

 

 

Attack 2

Penetration

25

 

35

 

 

 

20

20

 

Sword Skill Amp.

 

6%

 

 

 

3%

3%

 

 

Magic Skill Amp.

 

 

 

3%

 

 

 

 

 

Crit. DMG

 

6%

 

9%

9%

8%

 

7%

 

Ignore Resist Skill Amp.

 

 

 

 

 

 

 

 

1%

All Attack Up

 

 

 

 

 

 

 

 

50

Defense 2

Defense

150

115

100

105

170

120

145

110

 

Evasion

 

120

 

 

 

85

 

 

 

Ignore Accuracy

 

 

 

 

 

120

 

 

 

Ignore Penetration

 

 

 

 

 

 

 

 

40

Special Attack

All Skill Amp.

40%

50%

35%

40%

35%

40%

40%

35%

45%

Penetration

150

125

200

50

50

50

130

90

130

Crit. DMG

 

 

 

47%

56%

35%

 

30%

 


    1. Battle Mode 3:

Class

Stats

WA

BL

WI

FA

FS

FB

GL

FG

DM

Activation Skill

HP

700

450

350

390

550

480

580

370

330

Attack 1

All Attack Up

95

66

100

88

80

85

86

85

94

Attack Rate

 

 

 

340

 

 

 

 

 

Accuracy

 

 

 

80

 

 

 

140

 

Sword Skill Amp.

 

3%

 

 

 

1%

1%

 

 

Magic Skill Amp.

 

 

1%

1%

 

 

 

 

1%

Crit. DMG

 

3%

1%

5%

4%

3%

 

3%

 

Penetration

10

 

10

 

 

 

8

8

 

Ignore Resist Skill Amp.

 

 

 

 

 

 

 

 

1%

Cancel Ignore Penetration

 

 

 

 

 

 

 

 

7

Defense 1

HP Auto Heal

80

 

 

 

 

 

 

 

60

Defense Rate

 

350

 

 

 

 

 

 

 

Defense

 

 

90

90

 

 

 

95

 

Ignore Penetration

 

 

 

 

40

27

 

 

 

DMG Reduce

 

 

 

 

 

 

40

 

 

Attack A

Penetration

24

4

25

 

 

 

23

10

24

Crit. DMG

 

10%

 

11%

10%

10%

 

6%

 

Attack B

Penetration

24

4

25

 

 

 

23

10

24

Crit. DMG

 

10%

 

11%

10%

10%

 

6%

 

Defense 2

Defense

165

130

90

90

185

135

160

95

125

Evasion

 

140

 

 

 

 

 

 

 

Ignore Accuracy

 

 

 

 

 

140

 

 

 

Fatal Attack
Stage 1

All Skill Amp.

10%

10%

10%

10%

10%

10%

10%

10%

10%

Penetration

45

 

46

 

 

 

44

12

45

Crit. DMG

 

18%

 

17%

15%

16%

 

12%

 

Fatal Attack
Stage 2

All Skill Amp.

10%

10%

10%

10%

10%

10%

10%

10%

10%

Penetration

47

 

48

 

 

 

45

13

47

Crit. DMG

 

19%

 

18%

16%

17%

 

13%

 

Fatal Attack
Stage 3

All Skill Amp.

10%

10%

10%

10%

10%

10%

10%

10%

10%

Penetration

50

 

51

 

 

 

47

14

50

Crit. DMG

 

21%

 

20%

18%

19%

 

14%

 

 

5. Items Balancing

a. Potion Items

Item

HP Recovery

Old

New

HP Potion (Lv. 3)

Life Capsule – Type A (Lv. 3)

Life Capsule – Type B (Lv. 3)

Inexhaustible HP Potion (Lv. 3)

Halloween Life Candy

Snow Star HP Potion

700

800

HP Potion (Lv. 4)

Life Capsule – Type A (Lv. 4)

Life Capsule – Type B (Lv. 4)

Inexhaustible HP Potion (Lv. 4)

1,000

1,200

Life Capsule – Type A (Special)

Life Capsule – Type B (Special)

1,500

1,800

b. GM’s Blessing

  1. Added / Changed Stats are marked with RED

Stats

GM Buff Lv. 1

GM Buff Lv. 2

GM Buff Lv. 3

GM Buff Lv. 4

GM Buff Lv. 5

HP

200

300

500

700

1000

All Attack Up

25

40

70

120

180

All Skill Amp.

4%

6%

10%

13%

17%

Defense

40

60

90

135

200

Attack Rate

400

700

1200

1800

2500

Defense Rate

400

600

800

1200

1500

HP Auto Heal

5

10

15

20

25

Crit. Rate

5%

5%

5%

6%

8%

Crit. DMG

10%

15%

22%

30%

40%

HP Steal per Hit

3

5

10

15

20

HP Absorb Up

1%

2%

3%

4%

5%

Penetration

10

20

40

70

120

Accuracy

100

200

300

600

1000

Ignore Penetration

15

25

40

80

130

DMG Reduce

10

20

30

60

80

PVE Penetration

20

30

40

60

90

PVE Ignore Penetration

25

35

60

100

150

Max Crit. Rate

 

 

 

1%

3%

Final DMG Up

 

 

 

1%

2%

Final DMG Decrease

 

 

 

1%

2%

c. Master of Amp. Potion

  1. Type: Buff Potion
  2. Effect: Temporary increase All Skill Amp.
  3. Duration: 300s
  4. Cooldown: 5s

d. Guild Jewel Cube

  1. Change the duration of Jewel Cube exchanged at Guild Shop
    1. Jewel Cube of Unity (Emeral) (1hr) => Jewel Cube of Unity (Emeral) (3 hrs)
    2. Jewel Cube of Unity (Emeral) (3hrs) => Jewel Cube of Unity (Emeral) (10 hrs)

 

B. Dungeon Improvements

  1. Abandoned City:
    1. Reduce the "Silence" effect of "Death Flower", from 12s to 8s
    2. Reduce the "Silence" effect of "Shane" (1st form), from 8s to 6s
    3. Reduce the "Silence" effect of "Shane" (2nd form), from 20s to 8s
    4. Change the duration of respawning "Shane" (2nd form)
      1. Old: If "Shane" (2nd form) is not defeated within 130s, it will be respawned
      2. New: If "Shane" (2nd form) is not defeated within 150s, it will be respawned
    5. Hazardous Valley:
      1. Spawn location of White Snake is near to the Orphidia
    6. Maquinas Outpost:
      1. Gate destruction time at Armun Felida in Experimental Area (3rd Console) is reduced, from 30s to 10s
      2. Gate destruction time at Hyper Canus in Experimental Area (3rd Console) is reduced, from 30s to 10s
      3. Last Bosses area (Eins Frame, Zwei Frame, Drei Frame), each will be spawn if the box of the previous is destroyed (old: have to wait 40s after the defeating)
    7. Chaos Arena:
      1. Wave 1 begins 15 seconds after entering the dungeon.
      2. After each wave is completed, the next wave will start after 5 seconds.

 

C. Quick Slot Expansion

Quick Slot Expansion
  1. Basic Quick Slot Bar: 2 new slots, quick access using [ and ]
  2. Upper Quick Slot Bar: 2 new slots, quick access using Alt + [ and Alt + ]
  3. Fixed Quick Slot Bar: 3 new slots, quick access using Ctrl + 9, Ctrl + 0, Ctrl + -

 

D. UI Optimizations

1. Quick Access Buttons

Quick Access Buttons
  1. Add some quick access buttons for accessing some game contents:
    1. Pilgrim’s Altar, available after character completed the "Inner Altar" activation quest.
    2. Stellar Link, available after character completed the "The Power brought by a Meteor" activation quest.
    3. Pet Dispatch, available unconditionally.

2. Combination of Attack Power

  1. Change that the Combat Power will display as total Combat Power without relying on location, Total Combat Power = General Combat Power + PvE Combat Power + PVP Combat Power.
  2. In Mission War, the Combat Power might display abnormally due to boosting of HP.
  3. Existing breakdown of General / PvE / PvP stats can still be found in Character UI.
  4. When viewing stats of other character via the "View Equipment UI" the Total Combat Power will be displayed.

3. Party Member List

  1. Reduce the height of the Party UI size.
  2. Change the buff information to the right side of the party member
  3. Cooldown of Raise Spirit (SP Buff) for each party member is displayed next to party member name
  4. Move the voice chat icon to left side of the party member

4. Monster HP Bar Icons

  1. Change monster icons to reflect monster types:
    1. Normal Monsters
    2. Elite Monsters
    3. Boss Monsters
    4. Event Monsters
  2. Some Force Codes are affected by the monster typing, e.g.: Elite DMG Up, Boss DMG Up, Elite All Attack Up, Boss All Attack Up

5. Notation of Slot Option related contents

  1. Target:
    1. Option Scroll Tooltip
    2. Item Tooltip
  2. Add value and description for item slot option, in case of normal slot and extended slot.
  3. Add Force Code icon of the option in the option scroll tooltip along with arrows (green / red) to explain the bonus or penalty of option.

6. Showing the number of completed dungeon

  1. Target:
    1. Dungeon Entrance UI
    2. Dungeon Clearance UI
  2. Add information to display number of cleared into the UI.
    1. Dungeon Entrance:
      1. Old: Dungeon with Repeat Clearance Compensation will show number of cleared
      2. New: All dungeons
    2. Dungeon Clearance:
      1. Added "Dungeon Clear (Today)" into the UI

 

E. Challenge Mission Rewards

 

F. Others

1. Disable the reset for cooldown of Battle Mode 2 Special Skill and Evasion Potion

 

2. Attribute of Entry Item for Palestra Inferna will be marked as "Account Non-Transferable"

3. Changes to reward items from Newbie Support

  1. - Remove price for selling into NPC
  2. - Added duration for items.

4. Changes to Guild Treasure

  1. After a guild reached to Level 30 of Guild Treasure, for every 10,000 Guild Treasure Point, a Golden Guild Treasure Chest will be generated.
  2. Scroll Essence obtained by extraction of Option Scroll from Guild Treasure will also be marked with "Account Non-Transferable"

5. Changes to using condition of Slot Extender on Bike

  1. If a Bike has less than 02 slots, Slot Extender cannot be used on the Bike

6. Changes to MP consumption of Dash and Fade Step

  1. Dash:
    1. Old: 21
    2. New: 6
  2. Fade Step:
    1. Old: 9
    2. New: 3